Hey guys,
I'm working on a game called, "Slice 'n Dice Ninja". It's a castle-defense like game that employs a few features that make the game really fun to play:
* Anatomically-correct ragdoll simulation
* Homebrewed skeletal animation and seamless transition to ragdoll-mode
* Dynamically changing environments that add to level difficulty (weather, lighting)
* Superb retina-display graphics and opening intro story with accompanying imagery (and possible narration!)
That video is essentially what the game is, in a nutshell. Stop the onslaught of ninja assassins before they can assassinate the inhabitant of the temple / house.
Still some more work to be done; namely graphics, but I'm about 3/4 done. Tentative release date set for early February 2012. I will be posting periodic updates to this thread as more and more updates are made.
Video:
Slice 'n Dice Ninja Demo - YouTube
Follow us on
Facebook, or
Twitter!
What do you think? Any feature / weapon requests?