They debated the pros/cons pretty well regarding lite vs IAP. I think the biggest takeaway for me was to do neither, but instead to release a free "prequel" that has some unique content on it and expands on the story/world of the game a little bit. That way your dedicated fans download it, and anybody who is interested will buy the paid version to see what happens in the story.
because thers so many ways of getting noticed easyer if your app is free
(free app of the day) etc...
So im really stuck as in which direction to go with
If your app is 500 MB, you definitely need integrate IAP, otherwise if user want to transfer to Paid User, he/she has to wait the download time which break the user experience.
I feel that if you have an app that could be used a few times, and then forgotten, IAP is the way to go. (fun apps, dumb apps, simple apps)
One of my simple fun app had a free and full version. It got about 150 free downloads a day. 1 full purchase every 2 days. When I added IAP, It averages like 4-5 purchases a day now.
My theory: Impulse buyers.
Make it easier for them to buy, and they will buy more.
I feel that if you have an app that could be used a few times, and then forgotten, IAP is the way to go. (fun apps, dumb apps, simple apps)
One of my simple fun app had a free and full version. It got about 150 free downloads a day. 1 full purchase every 2 days. When I added IAP, It averages like 4-5 purchases a day now.
My theory: Impulse buyers.
Make it easier for them to buy, and they will buy more.