Anyone try this before or have any info on results from others? After having your app free for the day and having it heavily promoted, do your overall sales increase when you go back to paid?
Anyone try this before or have any info on results from others? After having your app free for the day and having it heavily promoted, do your overall sales increase when you go back to paid?
Hey, Free App A Day charges in excess of $4000 last time I checked. We have an app called Game Giveaway which is essentially the same thing, but cheaper. We are also driving just as many downloads as they are at the moment. Lastly, FAAD is booked for months in advance.
To answer your question, every app that we have featured has had a boost in sales after switching back to paid. See this link about one of our clients' experience. I would like to mention that this was just after our app launched and that we have had developers with success stories 10X better than that one.
Last edited by williamlegate; 01-06-2011 at 08:52 PM.
Hey, Free App A Day charges in excess of $4000 last time I checked. We have an app called Game Giveaway which is essentially the same thing, but cheaper. We are also driving just as many downloads as they are at the moment. Lastly, FAAD is booked for months in advance.
To answer your question, every app that we have featured has had a boost in sales after switching back to paid. See this link about one of our clients' experience. I would like to mention that this was just after our app launched and that we have had developers with success stories 10X better than that one.
The only issue that you always LACK to explain is that you ONLY do game apps...
__________________
Haters gonna Hate
Likers gonna Like
The only issue that you always LACK to explain is that you ONLY do game apps...
haha. I'm sure LeGate means well. I've checked out his service "Game Giveaway" and it seems like it's definitely something developers should look into if they want to work with a non-traditional PPI system.
I did it twice but left my games as free with ads.
Quote:
Originally Posted by elektrobank
Anyone try this before or have any info on results from others? After having your app free for the day and having it heavily promoted, do your overall sales increase when you go back to paid?
I did it with 2 of my games, but didn't switch back to paid. Both times I was charged $2500. With the first app it was very successful. The app received 50-60 downloads a day at .99 cents. I went free and within a day my app was download 60,000 times and ended up being downloaded over 200,000 times in a week. With the change to free and the ads I recouped the money I spent with freeappaday and am still making some cash from iAds.
With my second app the downloads were not anywhere near what the first one was. I hit about 70,000 downloads in a week. But the 2nd app wasn't nearly as good as the first. I did the promotion on this app over 2 months ago and I have just now recouped all the money I spent.
I just don't see how a person could recoup the money they charge (over $3000 now) if they are going back to paid apps.
I did it with 2 of my games, but didn't switch back to paid. Both times I was charged $2500. With the first app it was very successful. The app received 50-60 downloads a day at .99 cents. I went free and within a day my app was download 60,000 times and ended up being downloaded over 200,000 times in a week. With the change to free and the ads I recouped the money I spent with freeappaday and am still making some cash from iAds.
With my second app the downloads were not anywhere near what the first one was. I hit about 70,000 downloads in a week. But the 2nd app wasn't nearly as good as the first. I did the promotion on this app over 2 months ago and I have just now recouped all the money I spent.
I just don't see how a person could recoup the money they charge (over $3000 now) if they are going back to paid apps.
We charge less than them, but can generate almost the same number of downloads.