To do this, as soon as you receive the email from Apple saying that your game is ready for sale you need to go into iTunesConnect and change the release date to the current date. If you don't do this then your app will be 2 or 3 pages back on day 1!
Do you mean the availability date under edit details/pricing? because i did that and it did not work...
Do you mean the availability date under edit details/pricing? because i did that and it did not work...
Yes. I've taken to doing it everytime I do an software update and it has worked everytime. It isn't instant though taken a few hours for it to take effect.
1)
i have done some app list entries on other sites and a video on youtube
=> Only one week with a 10% higher return
2)
One of my apps is 0.99 and i thoght before doing a update i am doing a pro version for 1.59 and the 0.99 for free.
=> Free app got 500% more downloads
=> Pro had 30% of the 0.99 light before!! That was a bad idea :-(
3)
I sold my free again for 0.99 and made the pro version another app (with another icon and name)
=> The 0.99 sold like before my experiment
=> The new app (the pro) sold 50% of the light
=> That combination is better in earnings as the light/pro combo
4) BEST VALUE FOR ME:
I am doing a update of all my apps every week!
=> Earnings are pushed every week!
=> Rating got better
=> I am always on the first page in new apps section
So that may not be working for all apps but test 4) got by far te best results in App Store marketing for me! => Doing every week a new update (with a little benefit or bugfix inside)
Ralf
We wanted to price our first application at $1.99, but decided to price it at $0.99 in hopes of possibly getting ranked.
On day 1, it sold around 40 copies.
On day 2, it sold around 50 copies.
On day 3, it sold around 30 copies
On day 4, it sold around 20 copies
On day 5, it sold around 10 copies.
At this point, we decided to raise the price to $1.99
On day 6, it sold around 10 copies (at $1.99)
On day 7 (yesterday), it sold a bit fat zero copies. We're contemplating on whether we should lower the price again, or raise it to $2.99 or $3.99.
We were ecstatic on day 2 because it seemed like sales were going up. I'm curious to hear stats from others who have had similar sales figures. Has this been your experience?
We have JUST recouped the money we spent on stock photos. So we've made around $20 in profit... not very encouraging
Will releasing an update put the application in the first page of the new apps section (sorted by release date?). I've been hearing conflicting things about this.
We wanted to price our first application at $1.99, but decided to price it at $0.99 in hopes of possibly getting ranked.
On day 1, it sold around 40 copies.
On day 2, it sold around 50 copies.
On day 3, it sold around 30 copies
On day 4, it sold around 20 copies
On day 5, it sold around 10 copies.
At this point, we decided to raise the price to $1.99
On day 6, it sold around 10 copies (at $1.99)
On day 7 (yesterday), it sold a bit fat zero copies. We're contemplating on whether we should lower the price again, or raise it to $2.99 or $3.99.
We were ecstatic on day 2 because it seemed like sales were going up. I'm curious to hear stats from others who have had similar sales figures. Has this been your experience?
We have JUST recouped the money we spent on stock photos. So we've made around $20 in profit... not very encouraging
Will releasing an update put the application in the first page of the new apps section (sorted by release date?). I've been hearing conflicting things about this.
what is your app ?
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Ok! I took a look and I suggest that you arrange a photo shoot.
Someone using the app.
It will show what the app is about and its unique features.
I think it will generate more sales.
Most users look at birthday image, don't bother to read and go away :/
Look at iBeer
if they just had a snapshot of the beer it would not have sold so much I think.
but they have someone actually demonstrating the application in one image
hope this helps!
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Ok! I took a look and I suggest that you arrange a photo shoot.
Someone using the app.
It will show what the app is about and its unique features.
I think it will generate more sales.
Most users look at birthday image, don't bother to read and go away :/
Look at iBeer
if they just had a snapshot of the beer it would not have sold so much I think.
but they have someone actually demonstrating the application in one image
hope this helps!
Hmm, thanks for you input Inkstar.
We've had positive reaction about the application to everyone we showed it to, so we thought it would appeal to more people, but it hasn't. When we conceived the idea, there were no competing apps either. But one appear a week before our release date and another appeared on the exact same day as our release date. Our app looks much better, so I thought we had a good chance. But it didn't pan out that way.
For version 1.1, we'll take your advice and do a photoshoot of the application and perhaps even do a video of it and post it on youtube.
Will apple allow mentioning of the video in the application's description?
We wanted to price our first application at $1.99, but decided to price it at $0.99 in hopes of possibly getting ranked.
On day 1, it sold around 40 copies.
On day 2, it sold around 50 copies.
On day 3, it sold around 30 copies
On day 4, it sold around 20 copies
On day 5, it sold around 10 copies.
At this point, we decided to raise the price to $1.99
On day 6, it sold around 10 copies (at $1.99)
On day 7 (yesterday), it sold a bit fat zero copies. We're contemplating on whether we should lower the price again, or raise it to $2.99 or $3.99.
We were ecstatic on day 2 because it seemed like sales were going up. I'm curious to hear stats from others who have had similar sales figures. Has this been your experience?
We have JUST recouped the money we spent on stock photos. So we've made around $20 in profit... not very encouraging
Will releasing an update put the application in the first page of the new apps section (sorted by release date?). I've been hearing conflicting things about this.
Well, I'm sorry to see you having such low sales but my experience has been similar. The few people who have reviewed my app have given it great reviews. One in fact contacted me directly to tell me how much fun my app was. When I posted the first version back in October, I sold about 400 or so copies. I just did an update this month, and maybe I'll sell another 50. People seem to have mostly sold themselves on the fact that iphone apps should be free. Quite frankly I can't fathom why so many developers are releasing very high quality apps for free, especially in this economy. I see people everyday of the week running in to get their $3 fancy coffees, how people can make a big deal about paying 99 cents for an app is beyond me.
PS.....I looked at your app. It looks very nice.
Also, unless you update your release date to the current date when your update is approved, it won't appear at the top of the list!!!!!!!!!!!!!!!
well the reason why so many people are releasing high quality apps at very low price or free is because everyone thought they're going to get rick quick. Then they realize that majority of the sellers are getting sales roughly equal to what you described. Can't blame them. The media is constantly telling stories of who and who becoming an millionare over night and not a word about the other 98%.
We wanted to price our first application at $1.99, but decided to price it at $0.99 in hopes of possibly getting ranked.
On day 1, it sold around 40 copies.
On day 2, it sold around 50 copies.
On day 3, it sold around 30 copies
On day 4, it sold around 20 copies
On day 5, it sold around 10 copies.
At this point, we decided to raise the price to $1.99
On day 6, it sold around 10 copies (at $1.99)
On day 7 (yesterday), it sold a bit fat zero copies. We're contemplating on whether we should lower the price again, or raise it to $2.99 or $3.99.
Normally,
If you leave it at 0.99, without updating, the sales will fall to average 2 to 5/day after a couple of weeks.
If you leave it at 0.99, without updating, the sales will fall to average 2 to 5/day after a couple of weeks.
That's a bit of a generalization.
There are a number of top selling apps that haven't been updated in months. Mine has had only 2 updates since Dec 12th.
There are other ways to promote your app. My post in this thread, from Christmas Day, had quite a few recommendations, particularly re websites.
I hope you'll take these suggestions constructively.
I've visited the (apparent) website (“Do it until it becomes boring, then keep doing it until it becomes beautiful.” | Scratch Pad) for iHappyBirthday, and while there is some valuable information, it's buried in a blog format. Do you really want to be talking about a crazy driver who almost ran you off the road, or promoting your app? Should my first impression be "iHappyBirthday crashing?" in bold on the home page?
For an app suggestion, consider creating a NEW app (which will get more exposure upon release, from the sites that follow apps) called iHappyBirthdayPro, that lets you specify the number of candles. And get a better domain name like iHappyBirthdayApp.com. Make your home page feature your app.
Here's an excerpt from my post on 12/25:
[quotePlus, I got the domain name, Fun and Clever iPhone and iPod Touch Apps from No Tie Software, and put up a cool Flash demo. Since there isn't a trial version, I wanted people to see how it works. Originally, I didn't have the demo and I was getting a lot of questions. Those have diminished (while sales have increased) so it makes it a lot easier to support.[/quote]
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iPhone App: 100sounds - NEW Flash Demo!
We got carried away so you get 200 sounds in a $.99 app!
Loop & delay sounds for practical use or jokes!
3)
I sold my free again for 0.99 and made the pro version another app (with another icon and name)
=> The 0.99 sold like before my experiment
=> The new app (the pro) sold 50% of the light
=> That combination is better in earnings as the light/pro combo
4) BEST VALUE FOR ME:
I am doing a update of all my apps every week!
=> Earnings are pushed every week!
=> Rating got better
=> I am always on the first page in new apps section
So that may not be working for all apps but test 4) got by far te best results in App Store marketing for me! => Doing every week a new update (with a little benefit or bugfix inside)
Ralf
Thanks for your information.
3) Could you mind to tell what is your app or what is the category it belong to?
4) Does apple limit the update frequency per month??
Would suggest trying out an ad solution called Adrollo to drive up promotion - you can put up custom ads on your "lite" versions that promote your paid ones, and you can always switch on "real" ads, too, that will pay you money as a developer.
double $$.
Quote:
Originally Posted by lajos
I think that the "free" or "lite" versions are double edge swords. Here's a couple thoughts:
- Apple doesn't allow the free version to up-sell or reference the full version. At least not anymore. I posted "sketchinz free" in around 12/07/08. The "save" and "upload" button opened up a message that said this function is not available in the free version. I got this email from Apple, with the app rejected:
"sketchinz free cannot be posted because it is a feature-limited version. Free or "Lite" versions are acceptable, however the application must be a fully functional app and cannot reference features that are not implemented or up-sell to the full version. After tapping on the "Files -> Upload" button, sketchinz free displays the alert message "Sorry, this feature is not available in the free version of sketchinz."
So I removed those buttons to make the app non-feature-limited.
- The free version was identical to the full version with the exception of not being able to save and not being able to upload. I always planned having this version, so if you created a sketch with the full version and wanted to send it to someone else, the other person could enjoy your drawing without paying. However you could create drawings with the free version and even without the ability to save I think I gave too much away.
- The free version downloaded thousands of copies, but it only results in as someone said earlier, about 1% full version sales.
Hope this info is helpful to someone. And since we are talking about it, check out sketchinz :: anyone can draw . I think it's a really cool app.
What have you guys found to be the most effective way of promoting your app?
My first app went live on the store a few days back and sad to say but I have only received a couple of sales each day so far. Seems my app is already lost in a sea of thousands of others - any pointers in getting things off to a better start?
I read somewhere on this forum that releasing updates of your app can put you in the first page again. (Has anyone found this to be true?)
I released a "lite" version of my app Arachnid but it hasn't done much for my sales. I might not have made it quite lite enough. But I'm hoping that by adding features to the regular version and withholding them from the lite one, I can entice users to take the 2 dollar plunge.
I released Arachnid Lite concurrently with an update to the full version; in retrospect this wasn't ideal because the two apps appeared side-by-side in the new releases list. In the future I plan to stagger the updates in order to maximize the time that either one or the other is on the front page for my category.
This thread appears to have become a magnet for solicitations from members representing PR agencies. I've removed those posts and, please, no more posts from such agencies. They are inherently biased and of little use to forum members seeking unbiased opinions.
Seems like you've got to take a much larger risk these days and spend a lot of development time on a solid app that's targeted at a niche market and solves a problem a community has. I'm not sure if I should look at developing an app myself these days, problem is it's so difficult to come up with a new idea.
Wow, for some reason I have missed this thread completely in all the time I've spent here. Good info about the price changes and changing the release date once Apple says the app is ready for sale.
One question though, only a feature/software update will put you on the first page of the App store, not a price change...correct?
It's interesting to read the post about app promotion technics dated back in November, 2008, just a few months after the App Store was launched in July.
It gives you a sense of perspective of what has changed since.
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Artyom Diogtev - New Media Manager