It's a good article, but it seems to assume that you already have a few thousand people following you. While that's great for people that already have a huge following, it doesn't do much for brand new developers.
It's a good article, but it seems to assume that you already have a few thousand people following you. While that's great for people that already have a huge following, it doesn't do much for brand new developers.
I agree, nice article but you need people following you on twitter otherwise it's useless (I don't use twitter so no one is following me lol)
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I agree, nice article but you need people following you on twitter otherwise it's useless (I don't use twitter so no one is following me lol)
Same. I actually just started an account last night, but as of this morning, still have a massive following of zero.
Hopefully adding a link to the twitter on my site will gain some followers. But just by joining Twitter, you don't automatically start getting followers.
Same. I actually just started an account last night, but as of this morning, still have a massive following of zero.
Hopefully adding a link to the twitter on my site will gain some followers. But just by joining Twitter, you don't automatically start getting followers.
I'm not much of a twitter believer to be honest with you. I had someone with a large following (2-4k...can't remember) do some advertising for my game and it didn't do anything.
__________________ My Games: My Blog 13" Macbook Air 1.7Ghz Core i5, 4GB DDR3, Intel HD Graphics 3000 iPhone 4S - PSPGo - 3DS - Wii - PS3 - 360
I have 45 followers, and that's just from links with people from iPTF.
Tweet people will >500 followers in response to something they said, make a really good point out of it, then when people see that they responded, they'll look at ur twitter.
Users will only follow developers of an app that they like.
Again, it comes back to you have to have an awesome app.
I have 20ish followers. And i gain that just by doing a promocode contest (ie if you follow me, i give you a code)
How much effort should small time devs put into a twitter? Rocotilos, I see your apps advertised quite a bit, and know about them (obviously your advertisements are working!) and if you only have 20 followers, is a twitter even worth messing with?
The formula that works for us on Twitter is to divide your tweets roll on 3 parts - tweets related to your product/service, tweets about a market you work on and some personal tweets.
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Artyom Diogtev - New Media Manager
Yep, given the number of app available on AppStore. After all the number of ideas for apps is great but limited and at the end of the day, when you have dozens of implementations of the same idea, you gotta have a superior marketing to win the race for a customer.
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Artyom Diogtev - New Media Manager