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Old 03-03-2010, 09:15 AM   #1 (permalink)
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Default How To Market Your Mobile Application

Found a pretty nice write-up over at SmashingMagazine.com for those that really have no clue at all where/how to start getting your app known!

Link:

How To Market Your Mobile Application - Smashing Magazine

Enjoy!

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Old 03-03-2010, 01:06 PM   #2 (permalink)
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Quote:
Originally Posted by Corey View Post
Found a pretty nice write-up over at SmashingMagazine.com for those that really have no clue at all where/how to start getting your app known!

Link:

How To Market Your Mobile Application - Smashing Magazine

Enjoy!

Corey
It's a good article, but it seems to assume that you already have a few thousand people following you. While that's great for people that already have a huge following, it doesn't do much for brand new developers.
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Old 03-03-2010, 01:22 PM   #3 (permalink)
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It's a good article, but it seems to assume that you already have a few thousand people following you. While that's great for people that already have a huge following, it doesn't do much for brand new developers.
I agree, nice article but you need people following you on twitter otherwise it's useless (I don't use twitter so no one is following me lol)
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Old 03-03-2010, 01:24 PM   #4 (permalink)
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I agree, nice article but you need people following you on twitter otherwise it's useless (I don't use twitter so no one is following me lol)
Same. I actually just started an account last night, but as of this morning, still have a massive following of zero.

Hopefully adding a link to the twitter on my site will gain some followers. But just by joining Twitter, you don't automatically start getting followers.
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Old 03-03-2010, 01:34 PM   #5 (permalink)
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Same. I actually just started an account last night, but as of this morning, still have a massive following of zero.

Hopefully adding a link to the twitter on my site will gain some followers. But just by joining Twitter, you don't automatically start getting followers.
I'm not much of a twitter believer to be honest with you. I had someone with a large following (2-4k...can't remember) do some advertising for my game and it didn't do anything.
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Old 03-03-2010, 01:45 PM   #6 (permalink)
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Users will only follow developers of an app that they like.
Again, it comes back to you have to have an awesome app.

I have 20ish followers. And i gain that just by doing a promocode contest (ie if you follow me, i give you a code)
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Old 03-03-2010, 01:58 PM   #7 (permalink)
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I have 45 followers, and that's just from links with people from iPTF.

Tweet people will >500 followers in response to something they said, make a really good point out of it, then when people see that they responded, they'll look at ur twitter.

Or just follow random people.
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Old 03-03-2010, 01:58 PM   #8 (permalink)
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Users will only follow developers of an app that they like.
Again, it comes back to you have to have an awesome app.

I have 20ish followers. And i gain that just by doing a promocode contest (ie if you follow me, i give you a code)
How much effort should small time devs put into a twitter? Rocotilos, I see your apps advertised quite a bit, and know about them (obviously your advertisements are working!) and if you only have 20 followers, is a twitter even worth messing with?
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Old 03-11-2010, 01:03 PM   #9 (permalink)
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You don't need to have followers to market on Twitter. It's infinitely more impactful if you have an incentive for others to spread the word.
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Old 03-19-2010, 07:02 AM   #10 (permalink)
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Thanks for sharing such a nice post related to Marketing Mobile Application.
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Old 03-19-2010, 08:51 AM   #11 (permalink)
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I wrote a blog entry about app marketing a few months ago, there's a link in my signature
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Old 04-21-2010, 09:28 AM   #12 (permalink)
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The formula that works for us on Twitter is to divide your tweets roll on 3 parts - tweets related to your product/service, tweets about a market you work on and some personal tweets.
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Old 04-21-2010, 11:04 AM   #13 (permalink)
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Marketing is more important than developing the app itself...

Sad but true.
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Old 04-22-2010, 11:05 AM   #14 (permalink)
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Yep, given the number of app available on AppStore. After all the number of ideas for apps is great but limited and at the end of the day, when you have dozens of implementations of the same idea, you gotta have a superior marketing to win the race for a customer.
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