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Old 10-18-2011, 11:44 PM   #1 (permalink)
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Default 0 sales... really?

So I released my game Stick Leap several weeks ago, my second app.

Lot's of work went into it, much more than my first game, and to my surprise for 2 weeks straight I obtain 0 sales (except for 6 family members). None. No joke. No embelishment. Just nothing.

Well I followed the most valuable piece of advice I apparently could find after searching forum after forum, which was this:

" as soon as your app is approved, set the release date to that day "

Nup. First appearance was on the 5th page of new releases.

So I emailed apple, and after of their copy+pasted replies, I asked again if it was because there are so many apps appearing on the app store everyday.
The reply:
" Yes you are most likely right.

Regards,
Itunes connect team "

I did nothing different when I released my first game, and that game made over 100 sales then eventually fizzled. So what happened with this second one?

Has this happened to anyone else before? It's quite strange and I'm sure it doesn't happen often at all to games that have even a passable, repectable level of polish and presentation quality.

Would Love to hear thoughts and experiences
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Old 10-19-2011, 03:29 AM   #2 (permalink)
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Quote:
Originally Posted by RegeniaStone View Post
sorry for that, hope you can have a nice day!
LOL this is a funny *** post.
__________________
Haters gonna Hate
Likers gonna Like

Last edited by baja_yu; 10-19-2011 at 11:10 AM.
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Old 10-19-2011, 05:55 AM   #3 (permalink)
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Quote:
Originally Posted by BelleLewis View Post
have you tried releasing your app for free first so that the buyers would know if it's worth it or not
Yeah the Lite version is on the way... been in review for 2 weeks.
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