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Old 07-21-2011, 04:19 AM   #1 (permalink)
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Default How are Flash iPhone Games Performing on the App Store?

I've been reading that since September 2010, Apple has allowed iPhone Apps created using Flash CS5 to be distributed through the App Store. However, when I tried researching such games and Apps, I could find hardly any.

I was wondering if anybody has been following Flash Games/Apps on App Store and could shed some light on how well they were received. Were there any performance issues?
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Old 07-21-2011, 06:15 AM   #2 (permalink)
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i have never seen or heard of flash on an iOS device and doubt very much that there are any. from the way Apple go at flash i doubt there is any support for it at all.

What you have probably heard a lot about are flash games that have been ported to the iPhone. Pretty much 75% or more of the games on the app store could be traced to a flash game created in the last 10 years that has been on the internet
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Old 07-21-2011, 08:08 AM   #3 (permalink)
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Default Further research confirms that games created in Flash are allowed on App Store...

Quote:
Originally Posted by Meredi86 View Post
i have never seen or heard of flash on an iOS device and doubt very much that there are any. from the way Apple go at flash i doubt there is any support for it at all.

What you have probably heard a lot about are flash games that have been ported to the iPhone. Pretty much 75% or more of the games on the app store could be traced to a flash game created in the last 10 years that has been on the internet
In April 2010, Steve Jobs published an open letter providing about six reasons why you couldn't develop Apps for iPhone/iPad using Flash. However, for some reason (not clarified by Apple - they said something to the effect of "popular demand") they allowed development using "all tools" and they also made their review guidelines transparent.

I know about a couple of developers (for instance, Gary Rosenzweig of Clever Media - Gary Rosenzweig's Home Page) who published their Flash games (they didn't re-code them in Objective C) at the App Store.

I believe that performance is still an issue, and I wonder why Apple went ahead and allowed games developed in Flash to be made available at the App Store, ESPECIALLY after Steve Job's message (Thoughts on Flash)
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Old 07-21-2011, 08:09 AM   #4 (permalink)
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Quote:
Originally Posted by jenova View Post
Is there any way to flash iphones?
Do you mean, "create games in Flash for iPhones"? I believe so - but I am not convinced about their performance.
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Old 10-05-2011, 12:18 PM   #5 (permalink)
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With Flash CS5.5 Adobe released Air 2.7 that allows you to publish games from Flash to the iPhone. While there were previous - very slow - versions, this version finally gives the performance you would need to create simple aps. The downside is that your apps will only run on phones with ios 4.0 or greater. We gave it a shot have have a game in the app store that was built in flash. Check out 'Monster Blast'
Monster Blast for iPhone 3GS, iPhone 4, iPod touch (3rd generation), iPod touch (4th generation), and iPad on the iTunes App Store
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Old 10-07-2011, 06:19 AM   #6 (permalink)
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Have you played Machinarium yet?
Machinarium, originally developed as a Flash game and recompiled for iOS using Adobe AIR for mobile, is the #1 paid iPad game in Apple’s App Store, and the #2 overall paid iPad application.
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Old 10-09-2011, 08:06 AM   #7 (permalink)
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have experienced some wonderful flash apps. they are going great
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