Adobe CS4 is my choice. Illustrator and Flash for creating source art, Photoshop for manipulation, cropping and compiling (via script) into sprite sheets.
Adobe CS4 is my choice. Illustrator and Flash for creating source art, Photoshop for manipulation, cropping and compiling (via script) into sprite sheets.
Agreeing with this one!
Can't say i've created sprite sheets before.... Would you possibly have a resource regarding them Kalimba?
I used Seashore for a while as well. It's free, has some decent features, and can "get the job done." It's far from perfect, though. My main issue was the fact that it it quite limited in terms of what it supports. For example - it only supports 8-bit PNG's. Where a lot of my work is in 16-bit - which caused major issues when trying to tweak them in Seashore after the fact.
Gimp is decent as well. Not my choice, but many use it with great success.
For anyone thinking about CS4, go grab the trial. It lasts 30 days, and should give you a good feel on how it works.
I've used the CS3 trial before, and it's really good. Seeing some CS4 users above, I have a question which google is struggling to help answer for me. I used to use the brush tool in flash to draw some pictures, cos unlike in photoshop when you draw it automatically smoothens it and makes it look realistic. Illustrator CS4 has a new tool called Blob Brush - does this do the same thing?
I dont know if they have Adobe Fireworks for MacOSX but its an amazing program. I know all of the "pros" use Photoshop etc but for a simple user interface and a small learning curve its great software.
I've used Eazydraw, I went ahead and bought it to get the full manual, but there's a free demo mode that allows up to 20 items and allows you to print and save files. There wasn't anything for my app or the web site to support it that would have exceeded this limit. Only negative is it's not apple scriptable.