Quote:
Originally Posted by Tomtheman2
I want to find out before I pay out the $99 fee whether I can just load up one of my apps in xcode like normal and then send it to the mac app store instead of the itunes store? Or do you have to re program the whole app?
Thanks,
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I've no experience with this but I think it is pretty obvious. There are differences between the iOS API and the Mac OS APIs and these are places you will need to edit your app. For example, touch events on iOS and mouse events on Mac store. I don't think there will be any way to make a universal or Mac / OS targets in the immediate future, but who knows what is planned down the line.
There is the glaringly obvious issue about what you are saying too; you shouldn't just release an iOS game for the mac really, you should make it with mac in mind. I don't see minimum effort iPhone ports being any good on the mac (the same goes for the iPad). I'd recommend taking your time and making a good port instead of trying to the minimum possible. Whether that actually affects your revenue, I can't say.
Hope this is helpful, and hope you manage to port your app.