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Old 08-18-2011, 03:55 AM   #126 (permalink)
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Many thanks, I had not realised this, but have just tried it and found it rather useful.
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Old 11-24-2011, 12:01 PM   #127 (permalink)
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Default Tutorials for OpenGL ES 2.0 and/or iOS 5?

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Originally Posted by ridchan View Post
thanks a lot!
Has anybody found good tutorials for OpenGL ES 2.0?

And also tutorials for using the new GLKit in iOS 5?

I've seen tutorials for GLKit, but they all assume that you're using a GLKViewController, which forces you to use a full-screen OpenGL view. I need to use a GLKView by itself, without an owning GLKViewController. When I do that, it won't draw content.

I've used another tutorial that creates an OpenGL ES 2.0 based subclass of UIView (with a backing CAEAGLLayer.) and updated it to use parts of GLKit. It works fine on the simulator, but nothing renders but the glClear. There's obviously something wrong with my setup, but I can't find it, despite wading through the code in great and painful detail, checking for errors after every OpenGL call, etc. It's very frustrating.
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Check out our apps in the Apple App store


Check out this password generator app that shows various techniques including using a data container singleton object to share data between objects in your project.

See this tutorial on using UIView animations and layer animations:

See this thread on generating random, non-repeating text

Check out a very cool Macintosh Kaleidoscopes app called ScopeWorks that we released to the Mac App store.
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