There's a free demo version that you may want to test out. I hope you like
(note: I know there are cheaper methods to compile stuff on Windows. My solution is aimed at those who don't want to waste ages configuring complicated stuff and who want something that just works out of the box. Not all of us are Unix nerds.)
There's a free demo version that you may want to test out. I hope you like
(note: I know there are cheaper methods to compile stuff on Windows. My solution is aimed at those who don't want to waste ages configuring complicated stuff and who want something that just works out of the box. Not all of us are Unix nerds.)
Can you debug or test it somehow during the development on some emulator?
You can run your app inside a debugger on the device itself if you install gdb, the GNU Debugger from Cydia. Also you can use all the standard C/C++ file I/O to log your program's activity to a file wherever you want.
Personally, I do my debug in-situ, on the device itself, using logging macros, and I use gdb for the rare bugs that the first method fails to put into evidence.
The behaviour of apps on jailbroken and non-jailbroken devices is identical, provided you use methods from the public frameworks only, not the private ones (you'd need to class-dump them to get them, anyway).
*edit* I forgot Newbie123's last question. Well, codesigning on a PC is technically possible (just stuff ldid with your entitlements as XML), however since nobody knows which are the real criteria according to which Apple accepts or rejects a submission, I strongly suggest people do their final compile & sumbit on a real mac. I don't provide means to submit anything to Apple from a PC, and I would not support anybody who'd try to. At least, until more info is disclosed on this matter.
Last edited by Pierre-Marie Baty; 06-10-2011 at 03:25 PM.
I just dropped you an email; we have been looking a way to automate iPhone/iOS development. We have the means to pull the stunt off on Visual Studio (still targeting native iOS), but have struggled to get the experience seamless on iOS native development side.
Now given the context of being able to do the native iOS development directly on the Visual Studio, puts our possibility to automate iOS development in "immediately available" mode.
I'd need to dig out more of how your tool works and see where we best plug in to give best experience.