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Old 12-01-2010, 05:28 AM   #1 (permalink)
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Default TiledMap Editor and collisions

Hi there!
I was wondering if someone here had a tip for creating other shapes than rectangles in tiledmap editor? Circles, diagonales...

I'm very happy with creating maps in tiledmap and using these maps in cocos2D, but I'm feel a bit limitated by the square collisions in Tiledmap. Any help welcome !
Thanks!
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Old 12-03-2010, 03:25 AM   #2 (permalink)
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Default

i think that can't be done in standard way. But should not be a problem.

here a tutorial (for who want some help on it)
How To Make a Tile Based Game with Cocos2D | Ray Wenderlich
Collisions and Collectables: How To Make a Tile Based Game with Cocos2D Part 2 | Ray Wenderlich
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Old 12-09-2010, 01:55 AM   #3 (permalink)
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Tahnk you Dany, that's a great link.

However I have no problem with what's explained in the tutorial. My problem is not for managing collisions, but for collisions that are not rectangles: how to place a tile with a diagonal collision, for instance? Or even more : a curve.

I saw this guy who made a kind of parser that can take a svg file and parse it to use the vector shapes as collisions :
LevelSVG | Sapus Media

But I don't know yet if I can use this and TiledMap at the same time, plus it's quite expensive. I'd buy it if I was sure it'd help me but I was wondering how other games do, I can't find anything about it.
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Old 12-16-2010, 01:30 AM   #4 (permalink)
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Default how to draw animated line

Hi there,

I have a problem in drawing an animated line that follows a moving object.
I need a dashed/dotted line that follows a moving ball in an application.
if anyone having idea then please help me.
That would be very appreciable.

Thanks.
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