Hi. Please pardon the intrusion but I hope this post will be interesting/relevant to this forum. I'm from RunRev, and we make an application called Rev for creating cross-platform software.
We have just released the iPhone pre-alpha of our new mobile app development tool, revMobile. Using this pre-alpha, one of our developers created a simple multi-touch game for the iPhone in 3 hours and 16 minutes. You can see this game right through from concept to finished article in our Youtube video.
A descendent of technologies such as Apple's HyperCard, one of Rev's main strengths is its natural, English-like syntax and the speed at which software can be developed, and then deployed to Windows, Mac OS X and Linux from a single application. We also have a browser plug-in for creating rich Internet applications that run in the web browser, and we're now turning our attentions to the mobile platform.
You can read more about revMobile at our site, and you can follow some of the basic tutorials to get started using Revolution to develop for the iPhone from Our Lessons portal.
We hope you don't mind us letting you know about our product on this forum: we believe it will provide an interesting new iPhone development option and make the platform even more accessible, particularly to those who don't already know Objective-C.
so, basically its the exact same as xcode, except your using your own language. Well, i can see how some people who have never coded before and would like to program for the iPhone would like it. But i think most people who want to learn to code for the iPhone want to do it the real way, and not just used some extreme high level language ( i havnt seen it but it says its based off english)
Hi. Please pardon the intrusion but I hope this post will be interesting/relevant to this forum. I'm from RunRev, and we make an application called Rev for creating cross-platform software.
We have just released the iPhone pre-alpha of our new mobile app development tool, revMobile. Using this pre-alpha, one of our developers created a simple multi-touch game for the iPhone in 3 hours and 16 minutes. You can see this game right through from concept to finished article in our Youtube video.
A descendent of technologies such as Apple's HyperCard, one of Rev's main strengths is its natural, English-like syntax and the speed at which software can be developed, and then deployed to Windows, Mac OS X and Linux from a single application. We also have a browser plug-in for creating rich Internet applications that run in the web browser, and we're now turning our attentions to the mobile platform.
You can read more about revMobile at our site, and you can follow some of the basic tutorials to get started using Revolution to develop for the iPhone from Our Lessons portal.
We hope you don't mind us letting you know about our product on this forum: we believe it will provide an interesting new iPhone development option and make the platform even more accessible, particularly to those who don't already know Objective-C.
Will this build completely self-contained full iphone apps? Or will it require some kind of wrapper application and/or deployment licenses?
Will this build completely self-contained full iphone apps? Or will it require some kind of wrapper application and/or deployment licenses?
Yes, the final shipping release of revMobile will deploy native, self-contained iPhone Applications. There is no wrapper or special licensing required. It's also worth noting that revMobile is not exclusively for the iPhone, and as such there is great scope for deploying to other platforms as well, including Windows Mobile and Maemo.
• We currently have a package of benefits on offer including free access to the Simulcast and DVDs from our Conference in San Jose this November, which are a great resource for getting to grips with the revTalk language and revMobile itself. These are only free benefits with revMobile until the 31st March. Find out more here
• We have begun a series of video tutorials on using revMobile and the various iPhone features, which are a great insight into the ease of the language and product for iPhone development. These tutorials can be found on the revMobile site and also on our Youtube channel
• Our iPhone pre-Alpha has reached its sixth release, adding bug fixes but also access to two new iPhone features, Core Location (GPS) and Mail sending, as well as orientation detection. These features will be covered in our video tutorial series in the coming weeks.
• We're running a competition to submit your best iPhone App or game built with revMobile, with the best App winning an Apple iPad - check out the details here
I am more confused, because I thought it would help write an app faster, but looking at that game in the video, it is very basic and someone could take the same amount of time to write it in the iPhone SDK.
I am more confused, because I thought it would help write an app faster, but looking at that game in the video, it is very basic and someone could take the same amount of time to write it in the iPhone SDK.
So what is the actual benefit?
Mark
Well, of course the game in the video is a very basic example - however, it is quite unlikely that someone using Objective-C could go from creating the concept of an application and designing the full UI and branding, through to having a finished app on the iPhone to test in three hours sixteen minutes flat.
The key to the speed at which you can develop with revMobile is our language, revTalk - designed to be simple to use and easy to return to existing code and see immediately what it is doing - however perhaps this is not demonstrated best in the Sheep herder video. We have a series of tutorials, some with Video, which you can see on our tutorials page. Looking through these you'll see the benefits of a more rapid development language for the iPhone OS.