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Old 12-31-2009, 10:11 AM   #1 (permalink)
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Default MKMapKit/Utility App Problem

Hey out there.

So I am horribly new at programming applications. I've been working through a few programming books, and off of tutorials I've found online. Alas, I have inevitably hit a snag. In order for my application to be successful, I need it to display a map as the initial screen viewed, with selectable annotations. That much I have figured out, through trial and error.

The problem is, I don't quite know how to get the application to switch to a separate view, that would display information about the annotation selected in a picker wheel.

Ideally the view switch would trigger after the second annotation selection, or, if it were simpler, after the user selected both a left and right CalloutAccessory. As well as retain the knowledge of which 2 annotations were selected, so that the picker wheel's plist would know which array to display.

I've been working on this problem solo for about a week and a half now, and I believe it is time to stop being stubborn, and ask for help.

ANY thoughts/comments welcomed...

Thanks

P.S. I have a hunch it has to do with my Interface Builder connections...
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Old 01-05-2010, 12:56 AM   #2 (permalink)
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Default

Here is the first part of a 3 part tutorial series on using Mapkit.

iPhone SDK 3.0 – Playing with Map Kit - ObjectGraph Blog


If you go through and practice the code step by step you may get all your question served.
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Old 01-05-2010, 01:09 PM   #3 (permalink)
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Default Thanks!

Thanks man! I will definitely check that out.
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