I just installed the 3.0 GM SDK, and now when I try to launch the simulator or load the app on my device in debug mode I get this error after it builds, "No launchable executable present at path"? What does this mean? It only does this on my 2.x project. Another app that I am working on that is 3.0 only works fine. Help!
I just installed the 3.0 GM SDK, and now when I try to launch the simulator or load the app on my device in debug mode I get this error after it builds, "No launchable executable present at path"? What does this mean? It only does this on my 2.x project. Another app that I am working on that is 3.0 only works fine. Help!
I was having the same problem and found that the problem was that I had renamed my project and that Xcode was still looking for the previous name for the executable path.
Try this: Select your target and click "Info" at the top. Select "Build" and note which configuration you're in (probably Debug). Scroll to the Packaging section and make sure your Product Name is correct. If not, change it. Now, change the Configuration at the top to the other configurations (probably Release) and check to see if the Product Name is correct for each configuration. If not, change it.
Once you've done that, clean your targets, delete your old build, etc. and try Build and Go again.
It worked for me, and I hope it works for you too. Let me know how it pans out.
That was it. I had a space in the app name and went back later and got rid of the space. The old SDK didn't seem to care, but the new one picked up the old name reference somewhere. I got rid of the space and it worked. Thanks
Thanks so much TrevDev. You solved a very irritating problem. Send me a message if you see this message as I'd love to send you a little gift certificate to Amazon, iTunes, etc. since you literally solved a 2 day problem that had all but killed any progress on my app.
Thanks so much TrevDev. You solved a very irritating problem. Send me a message if you see this message as I'd love to send you a little gift certificate to Amazon, iTunes, etc. since you literally solved a 2 day problem that had all but killed any progress on my app.
Glad to hear it helped you out. Your gratitude is certainly its own reward, but if you're feeling generous, that'd be great too.
I was having the same problem and found that the problem was that I had renamed my project and that Xcode was still looking for the previous name for the executable path.
TrevDev
Wow TrevDev, thank you. I spent a long sleepless night last night because I was getting two different versions of my app... the correct one in the simulator, and an old version when I ran it on my iPhone! Your fix worked!
I did use the search function and it worked great! Thanks again!!
After renaming a project using a number of methods I also ended up with the same warning. The project would build but not run. The un-launchable executable in the warning was referring to the old project name title. Despite checking all project settings I couldn't find the cause. Hence I came here, the only thing I have to add to TrevDev's great post (didn't work in my case though) is that if all else fails, try rebooting Xcode - as simple as it was, it sorted my problem out.
I changed location of my app,which is causing me this error,my release runs ,but debug it builds and gives me no launchable executable at path.
how to change path,my app name is correct in all configurations