Advertise Mobile SDKs Books Events Forum News Social Networking Support Us
Follow @iphonedevsdk on Twitter

Interface 2, Advanced iOS
Mockup & Code Gen
($9.99)

Make your own iPhone apps
and run them live!
(free)

Pic Frame Dynamo: Photo Editing
($0.99)

Abiliator
($1.99)

Want your application or service advertised on iPhone Dev SDK?

Go Back   iPhone Dev SDK Forum > iPhone SDK Development Forums > iPhone SDK Game Development

Reply
 
LinkBack Thread Tools Display Modes
Old 02-07-2012, 07:57 PM   #1 (permalink)
Registered Member
 
Join Date: Jan 2012
Location: UK
Posts: 58
GameViewPoint is on a distinguished road
Default AIR, Cocos2D or Corona?

That's what I'm asking myself right now. I've been a Flash game dev for about 7 years. And I'm pretty set on using Flash CS5.5 via AIR to create iOS apps, but seeing I'll be getting a Mac soon anyway, I'm pondering other options. I'm looking for flexibility, and to be able to create my ideas quickly and not have to get bogged down in unnecessary code to do simple things. Ideally the option would allow me to use the latest iOS functions.

So what's everyones views on those 3 options? what do you use, and why do you favour it?
GameViewPoint is offline   Reply With Quote
Old 02-07-2012, 10:25 PM   #2 (permalink)
Registered Member
 
Join Date: Jul 2010
Location: UK, North East
Posts: 227
zardon is on a distinguished road
Default

Quote:
Originally Posted by GameViewPoint View Post
That's what I'm asking myself right now. I've been a Flash game dev for about 7 years. And I'm pretty set on using Flash CS5.5 via AIR to create iOS apps, but seeing I'll be getting a Mac soon anyway, I'm pondering other options. I'm looking for flexibility, and to be able to create my ideas quickly and not have to get bogged down in unnecessary code to do simple things. Ideally the option would allow me to use the latest iOS functions.

So what's everyones views on those 3 options? what do you use, and why do you favour it?
I've heard people talk a lot about Make iOS and Flash Games with StencylWorks as it seems to cater to Flash devs. SparrowFramework and its new version (coming soon) is aimed at flash developers.

I hope this helps. Corona is pretty cool, but the cost puts me off.
__________________
UK-based Junior iOS developer looking for a job, or freelance projects.
zardon is offline   Reply With Quote
Old 02-07-2012, 11:43 PM   #3 (permalink)
Registered Member
 
Join Date: May 2011
Posts: 173
mistergreen2011 is on a distinguished road
Default

Air is really slow and I don't have much faith in adobe. They're not cutting it.
mistergreen2011 is offline   Reply With Quote
Old 02-08-2012, 06:06 AM   #4 (permalink)
Registered Member
 
Join Date: Jan 2012
Location: UK
Posts: 58
GameViewPoint is on a distinguished road
Default

Quote:
Originally Posted by mistergreen2011 View Post
Air is really slow and I don't have much faith in adobe. They're not cutting it.
The latest version of the AIR SDK is meant to create pretty fast iOS apps, probably not as fast as just going the pure Obj-c route but still better then it used to be.
GameViewPoint is offline   Reply With Quote
Old 02-08-2012, 06:10 AM   #5 (permalink)
Registered Member
 
Join Date: Jan 2012
Location: UK
Posts: 58
GameViewPoint is on a distinguished road
Default

Quote:
Originally Posted by zardon View Post
I've heard people talk a lot about Make iOS and Flash Games with StencylWorks as it seems to cater to Flash devs. SparrowFramework and its new version (coming soon) is aimed at flash developers.

I hope this helps. Corona is pretty cool, but the cost puts me off.
The cost of corona isn't too bad. I had a look at stencyworks, yeah looks cool but the whole drag and drop approach is a bit too far removed from the actual coding for me
GameViewPoint is offline   Reply With Quote
Old 02-08-2012, 07:18 AM   #6 (permalink)
Registered Member
 
Join Date: Oct 2011
Age: 25
Posts: 169
mer10 is on a distinguished road
Default

Quote:
Originally Posted by GameViewPoint View Post
That's what I'm asking myself right now. I've been a Flash game dev for about 7 years. And I'm pretty set on using Flash CS5.5 via AIR to create iOS apps, but seeing I'll be getting a Mac soon anyway, I'm pondering other options. I'm looking for flexibility, and to be able to create my ideas quickly and not have to get bogged down in unnecessary code to do simple things. Ideally the option would allow me to use the latest iOS functions.

So what's everyones views on those 3 options? what do you use, and why do you favour it?
I use none of them :-) I decided to go with OpenGl ES 2.0 and old fashion Objective C. Yeah, it's not simple or quick, but it offers me the most flexibility. But in retrospect I would have started with Cocos2D.
mer10 is online now   Reply With Quote
Old 02-09-2012, 09:15 AM   #7 (permalink)
Registered Member
 
Join Date: Feb 2012
Location: uk
Posts: 5
ligerligerliger is on a distinguished road
Default

i'd recommend the cocos2d route if you're not bothered about any kind of cross platform nonsense..
ligerligerliger is offline   Reply With Quote
Old 02-09-2012, 09:20 AM   #8 (permalink)
Registered Member
 
Join Date: Jan 2012
Location: UK
Posts: 58
GameViewPoint is on a distinguished road
Default

Quote:
Originally Posted by ligerligerliger View Post
i'd recommend the cocos2d route if you're not bothered about any kind of cross platform nonsense..
Hmm it would be nice to have the option to go with an Android version at some point without too much hassle, so cross-platform is an issue.

Last night I was msg'd about something called Kobold2D? seems like a newer version of Cocos2D.
GameViewPoint is offline   Reply With Quote
Old 02-09-2012, 08:52 PM   #9 (permalink)
Registered Member
 
Join Date: May 2011
Posts: 173
mistergreen2011 is on a distinguished road
Default

Quote:
Originally Posted by GameViewPoint View Post
The latest version of the AIR SDK is meant to create pretty fast iOS apps, probably not as fast as just going the pure Obj-c route but still better then it used to be.
I've tested it.. It's not much of an improvement. I think 'starling' will come out sometime. That will be faster because it'll take advantage of the hardware.
mistergreen2011 is offline   Reply With Quote
Old 02-09-2012, 08:58 PM   #10 (permalink)
Registered Member
 
Join Date: Jan 2012
Location: UK
Posts: 58
GameViewPoint is on a distinguished road
Default

Quote:
Originally Posted by mistergreen2011 View Post
I've tested it.. It's not much of an improvement. I think 'starling' will come out sometime. That will be faster because it'll take advantage of the hardware.
But is the problem just a speed one? because that's not really issue for me as I'm planning to make strategy games which don't need lots of things moving around anyway.
GameViewPoint is offline   Reply With Quote
Old 02-09-2012, 11:27 PM   #11 (permalink)
Registered Member
 
Join Date: May 2011
Posts: 173
mistergreen2011 is on a distinguished road
Default

Yeah, for basic stuff air is fine. Of course there will be limitation.
mistergreen2011 is offline   Reply With Quote
Old 02-10-2012, 06:24 AM   #12 (permalink)
Registered Member
 
Join Date: Feb 2012
Location: uk
Posts: 5
ligerligerliger is on a distinguished road
Default

if it has to be cross platform, then i've heard good reports about corona - it basically creates native opengl code for each platform, so in theory should be just as fast as using cocos2d
ligerligerliger is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



» Advertisements
» Online Users: 378
8 members and 370 guests
apatsufas, comicool, dansparrow, husthlj, LunarMoon, mer10, Murphy, pbart
Most users ever online was 1,387, 04-10-2012 at 04:21 AM.
» Stats
Members: 175,677
Threads: 94,127
Posts: 402,916
Top Poster: BrianSlick (7,990)
Welcome to our newest member, husthlj
Powered by vBadvanced CMPS v3.1.0

All times are GMT -5. The time now is 07:07 AM.
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0