That's what I'm asking myself right now. I've been a Flash game dev for about 7 years. And I'm pretty set on using Flash CS5.5 via AIR to create iOS apps, but seeing I'll be getting a Mac soon anyway, I'm pondering other options. I'm looking for flexibility, and to be able to create my ideas quickly and not have to get bogged down in unnecessary code to do simple things. Ideally the option would allow me to use the latest iOS functions.
So what's everyones views on those 3 options? what do you use, and why do you favour it?
That's what I'm asking myself right now. I've been a Flash game dev for about 7 years. And I'm pretty set on using Flash CS5.5 via AIR to create iOS apps, but seeing I'll be getting a Mac soon anyway, I'm pondering other options. I'm looking for flexibility, and to be able to create my ideas quickly and not have to get bogged down in unnecessary code to do simple things. Ideally the option would allow me to use the latest iOS functions.
So what's everyones views on those 3 options? what do you use, and why do you favour it?
I've heard people talk a lot about Make iOS and Flash Games with StencylWorks as it seems to cater to Flash devs. SparrowFramework and its new version (coming soon) is aimed at flash developers.
I hope this helps. Corona is pretty cool, but the cost puts me off.
__________________
UK-based Junior iOS developer looking for a job, or freelance projects.
Air is really slow and I don't have much faith in adobe. They're not cutting it.
The latest version of the AIR SDK is meant to create pretty fast iOS apps, probably not as fast as just going the pure Obj-c route but still better then it used to be.
I've heard people talk a lot about Make iOS and Flash Games with StencylWorks as it seems to cater to Flash devs. SparrowFramework and its new version (coming soon) is aimed at flash developers.
I hope this helps. Corona is pretty cool, but the cost puts me off.
The cost of corona isn't too bad. I had a look at stencyworks, yeah looks cool but the whole drag and drop approach is a bit too far removed from the actual coding for me
That's what I'm asking myself right now. I've been a Flash game dev for about 7 years. And I'm pretty set on using Flash CS5.5 via AIR to create iOS apps, but seeing I'll be getting a Mac soon anyway, I'm pondering other options. I'm looking for flexibility, and to be able to create my ideas quickly and not have to get bogged down in unnecessary code to do simple things. Ideally the option would allow me to use the latest iOS functions.
So what's everyones views on those 3 options? what do you use, and why do you favour it?
I use none of them :-) I decided to go with OpenGl ES 2.0 and old fashion Objective C. Yeah, it's not simple or quick, but it offers me the most flexibility. But in retrospect I would have started with Cocos2D.
The latest version of the AIR SDK is meant to create pretty fast iOS apps, probably not as fast as just going the pure Obj-c route but still better then it used to be.
I've tested it.. It's not much of an improvement. I think 'starling' will come out sometime. That will be faster because it'll take advantage of the hardware.
I've tested it.. It's not much of an improvement. I think 'starling' will come out sometime. That will be faster because it'll take advantage of the hardware.
But is the problem just a speed one? because that's not really issue for me as I'm planning to make strategy games which don't need lots of things moving around anyway.
if it has to be cross platform, then i've heard good reports about corona - it basically creates native opengl code for each platform, so in theory should be just as fast as using cocos2d