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Old 11-25-2011, 10:58 AM   #1 (permalink)
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Hi,

Instead of detecting screen bounds at runtime, I have hardcoded those values as 320x480 in my game.... So for example, if I want to check collision with screen bounds, I use 320 and 420 (The game have a little status bar at the bottom of the screen).

I am wondering if this could create problems if the game is running on an Iphone 4 device, since the screen bounds would be 960x640. I have changed the Simulator device to iPhone 4 (Simulator->Hardware->Device->iPhone 4) and everything is working as it should.... Would this be the case in real iPhone 4 device?

Thank you very much.
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Old 11-25-2011, 11:20 PM   #2 (permalink)
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Precisely because of it iOS doesn't treat the screen in pixels but in points. So the screen is always 320x480 points, except on older devices 1pt is 1 pixel, and on retina it 2px.
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