Advertise Mobile SDKs Books Events Forum News Social Networking Support Us
Follow @iphonedevsdk on Twitter

Interface 2, Advanced iOS
Mockup & Code Gen
($9.99)

Make your own iPhone apps
and run them live!
(free)

Pic Frame Dynamo: Photo Editing
($0.99)

Abiliator
($1.99)

Want your application or service advertised on iPhone Dev SDK?

Go Back   iPhone Dev SDK Forum > iPhone SDK Development Forums > iPhone SDK Game Development

Reply
 
LinkBack Thread Tools Display Modes
Old 10-27-2011, 01:22 PM   #1 (permalink)
Registered Member
 
mediaspree's Avatar
 
Join Date: Sep 2011
Posts: 179
mediaspree is on a distinguished road
Default Music In Games?

I notice some of the top Games (Angry Birds...Fruit Ninja) do not use music in the actual gameplay and instead rely upon "background noise" to fill the void.

What is opinion on this? Do players not respond well to music on this platform? I can see it becoming repetitive. I just submitted my first game in for review (which does use music with an option to turn it off) but was curious what your experience was with this.
mediaspree is offline   Reply With Quote
Old 10-29-2011, 09:40 AM   #2 (permalink)
Registered Member
 
Join Date: Oct 2011
Posts: 2
Najmax is on a distinguished road
Default

Background music on iPhone games is not so important as on the other gaming platforms (xbox, pc,...). Why?

1. More than half of gamers play theirs games on MUTE.
2. 90% of gamers play without Headphones.
3. More music mean more megabytes.
Najmax is offline   Reply With Quote
Old 11-24-2011, 07:19 PM   #3 (permalink)
Registered Member
 
Join Date: Nov 2011
Posts: 2
Bit Madness is on a distinguished road
Default

I think it used to be that way but now I'm starting to see the increase in quality of music. Have anyone realized that lately?
Bit Madness is offline   Reply With Quote
Old 11-29-2011, 10:27 AM   #4 (permalink)
Registered Member
 
Join Date: Dec 2010
Posts: 15
anorak is on a distinguished road
Default

Quote:
Originally Posted by Najmax View Post
Background music on iPhone games is not so important as on the other gaming platforms (xbox, pc,...). Why?

1. More than half of gamers play theirs games on MUTE.
2. 90% of gamers play without Headphones.
3. More music mean more megabytes.
To add: those that do play with headphones tend to be listening to their own music anyway.

For the games I develop, I tend to choose music that just provides background noise more than anything -- a subtle few beats, but nothing overpowering.
anorak is offline   Reply With Quote
Old 11-30-2011, 05:52 PM   #5 (permalink)
Registered Member
 
MadChef's Avatar
 
Join Date: Aug 2011
Posts: 72
MadChef is on a distinguished road
Default

edit solved the problem..

Last edited by MadChef; 11-30-2011 at 06:14 PM.
MadChef is offline   Reply With Quote
Old 11-30-2011, 11:50 PM   #6 (permalink)
Registered Member
 
Join Date: Nov 2011
Location: Scottsdale,USA
Posts: 1
ipadapp is on a distinguished road
Smile

I also think that some music of games really very disturbing & noisy.
ipadapp is offline   Reply With Quote
Old 12-02-2011, 01:16 AM   #7 (permalink)
Registered Member
 
Join Date: May 2011
Posts: 5
Jhsuhsuhsu is on a distinguished road
Default

Quote:
Originally Posted by Najmax View Post
Background music on iPhone games is not so important as on the other gaming platforms (xbox, pc,...). Why?

1. More than half of gamers play theirs games on MUTE.
2. 90% of gamers play without Headphones.
3. More music mean more megabytes.
All very valid points. We spent quite a bit of time developing the music such that it would fit with the atmosphere we were shooting for - a quirky, exploratory feel that encouraged players to enjoy the character and the environment. It was a quality we felt would differentiate, and one that we personally wanted.

The music also is used as a cue for when the enemy appears in our game, but because of the points stated above, it's not an absolutely critical cue - we pair it with visual cues that alert the player.
Jhsuhsuhsu is offline   Reply With Quote
Old 12-02-2011, 04:05 AM   #8 (permalink)
Registered Member
 
Join Date: Nov 2011
Posts: 6
playerduel is on a distinguished road
Default

Quote:
Originally Posted by mediaspree View Post
I notice some of the top Games (Angry Birds...Fruit Ninja) do not use music in the actual gameplay and instead rely upon "background noise" to fill the void.

What is opinion on this? Do players not respond well to music on this platform? I can see it becoming repetitive. I just submitted my first game in for review (which does use music with an option to turn it off) but was curious what your experience was with this.

It depends on the game.
I love the music inside "cut the rope".
But not all games can use real music. I think it's better to search for a group of games in the same area of the game that you are working on and see what others are doing in the same topic games
playerduel is offline   Reply With Quote
Old 12-02-2011, 09:49 AM   #9 (permalink)
Registered Member
 
Join Date: Jan 2009
Posts: 261
vbovio is on a distinguished road
Default

I think most games should have music, but it depends, some can have little or none, and for mobile games I believe is less important than consoles/PCs, while on other games, no matter the platform, it is a must, like RPGs or adventure and platform games. I think adequate Music helps the game to be more enjoyable.
__________________
BovioSoft Games
vbovio is offline   Reply With Quote
Old 12-07-2011, 11:45 AM   #10 (permalink)
Registered Member
 
Join Date: Dec 2011
Posts: 4
Mason is on a distinguished road
Default

Yeah the most of games have music but if music is very good than it is ok and it can be listen and if it is worst than it may be disturb and you take it as a noise.
Mason is offline   Reply With Quote
Old 12-17-2011, 08:40 PM   #11 (permalink)
Registered Member
 
dennno's Avatar
 
Join Date: Sep 2011
Posts: 20
dennno is on a distinguished road
Default

It depends on the game, the overall design and how much the music complements the game. But I do have to agree with the others, as a customer I couldn't care less for music, I listen to my own music. But again it depends on the game, no music on an RPG type game is disastrous.
dennno is offline   Reply With Quote
Old 12-19-2011, 04:51 PM   #12 (permalink)
Custom Game Audio
 
Join Date: Dec 2011
Posts: 1
Symphony of Specters is on a distinguished road
Default

It really depends on the game. With some games, silence is just much more appropriate. I must say I disagree with the comment about music vs. ambiance being a battle of file size. What's the difference between a 60 second ambiance/environment loop vs 60 secs of music? It's more of a battle of what is appropriate, how can you give the best experience to the player? Sometimes, ambiance just makes more sense. Really just depends on the game.

You can't deny that the right music will always make the experience more rich for the player. Mobile shouldn't be any different than PC or console games. The reason most players hit mute is probably more of where they're playing than them not wanting to listen.

Take this into consideration:
We'll use angry birds as an example since that was one of the starting examples from the OP. Check out youtube, just search "AngryBirds Theme" and you'll see hundreds of videos of covers, and remixes. People love that theme! And no wonder, it's fantastic. When someone plays that theme, you snap up "oh hey, Angry Birds!" Thats all part of the magic. People attach to these themes! The right music, can only benefit you, and your players.

just wanted to throw that out there. There's tons of other opinions and factors to consider, but don't write off music alltogether just yet!
Symphony of Specters is offline   Reply With Quote
Old 12-20-2011, 09:59 PM   #13 (permalink)
Bringing fun to you
 
davidlxk's Avatar
 
Join Date: Dec 2011
Posts: 43
davidlxk is on a distinguished road
Default

while it is a fact that many people play mobile games with the music turned off, there are still people who appreciate the ambience when playing games.

So don't write off music as it is just as crucial as the graphics of the game
__________________
Drop Dem is out now! You should check it out at http://itunes.apple.com/us/app/drop-dem/id490101113

You should follow Drop Dem on Twitter http://twitter.com/dropdemgame
or find us on Facebook http://www.facebook.com/pages/Drop-Dem/314923981881703
davidlxk is offline   Reply With Quote
Old 12-21-2011, 10:15 AM   #14 (permalink)
Registered Member
 
Join Date: Dec 2011
Posts: 1
donialabbi is on a distinguished road
Default jogos online

music in the games is so necessary because without it a man is bore and with a great music the game become a popular jogos online you have shared with us so thanks for you
donialabbi is offline   Reply With Quote
Old 03-12-2012, 06:30 AM   #15 (permalink)
Registered Member
 
Join Date: Mar 2012
Posts: 2
ranganshell is on a distinguished road
Default

Quote:
Originally Posted by Najmax View Post
Background music on iPhone games is not so important as on the other gaming platforms (xbox, pc,...). Why?

1. More than half of gamers play theirs games on MUTE.
2. 90% of gamers play without Headphones.
3. More music mean more megabytes.
I completely agree with you! Personally i play my iphone games on mute and just do not like those music sounds. Most of the sounds are very irritating. I love to listen only mp3 songs but I would say that only few iphone games music is really good to listen.
ranganshell is offline   Reply With Quote
Old 03-21-2012, 03:42 AM   #16 (permalink)
Registered Member
 
Games For Life's Avatar
 
Join Date: Mar 2012
Location: Los Angeles
Posts: 43
Games For Life is on a distinguished road
Send a message via ICQ to Games For Life Send a message via AIM to Games For Life
Default

As a writer, I am amazed at the low quality and poor writing in general with mobile music. So much of it sounds like elevator music. I can get that the developer wants their user engaged and calm, but I think its gotten out of hand.

Backgrounds sounds are great, but I do agree with what has been mentioned in this thread that at least 50% of users mute or listen to their own music when a game allows them to. That doesn't mean you shouldn't have good music!

if you are looking for custom music let me know. But to answer your question, it depends on the game play and what is happening in these scenes or moments of the game. Let that drive the audio. Id be happy to take a closer look adn give some advice if needed.

Rich
__________________
Jumpin Puppy
Games For Life is offline   Reply With Quote
Old 03-21-2012, 04:55 AM   #17 (permalink)
Registered Member
 
Games For Life's Avatar
 
Join Date: Mar 2012
Location: Los Angeles
Posts: 43
Games For Life is on a distinguished road
Send a message via ICQ to Games For Life Send a message via AIM to Games For Life
Default

What games specifically do you see a quality increase? I havent noticed it shift much. Some of it is quality, but I dont get the feeling the music matches the game play in over 50% of games I play.
__________________
Jumpin Puppy
Games For Life is offline   Reply With Quote
Old 03-23-2012, 03:36 AM   #18 (permalink)
Registered Member
 
Join Date: Oct 2011
Posts: 3
iphoneappdevelopment is on a distinguished road
Default

Background music is not so chief thing on iPhone games
iphoneappdevelopment is offline   Reply With Quote
Old 04-06-2012, 02:21 AM   #19 (permalink)
Registered Member
 
Join Date: Apr 2012
Posts: 14
chiragaegis is on a distinguished road
Default

In my experience i listen song and play game. i enjoy this moment , i don't any other people like music when play the game. They all listen to "repetitive" music , and some other listen to metall rock - which i think were effected by the war games/boxing/fighting games
__________________
iPhone Development
chiragaegis is offline   Reply With Quote
Old 04-15-2012, 09:34 AM   #20 (permalink)
Composer/guitarist
 
Join Date: Apr 2012
Location: London
Age: 27
Posts: 1
DaveDexterMusic is on a distinguished road
Send a message via Skype™ to DaveDexterMusic
Default

Well, I'm biased, because I've composed music for a few games now and it was generally treated as a serious business by the developers; it had to match what they had in mind. Obviously I kept up with reviews and while the music wasn't always mentioned, often it was, in regards to fitting the mood or driving the action. You could play any game and listen to your own music, but it's close to playing the game after hacking and changing the graphics. If the dev has music in, it's probably to enhance some aspect of the gameplay, and that decision should be respected as much as decisions regarding art or gameplay narrative. "Should", of course, is not the same as "will".

But hey, like I said - I'm biased. I don't want you guys to turn off the music, because it might be mine
DaveDexterMusic is offline   Reply With Quote
Old 04-21-2012, 01:35 PM   #21 (permalink)
Registered Member
 
becka's Avatar
 
Join Date: Mar 2012
Location: over the rainbow
Posts: 48
becka is on a distinguished road
Default

i think it's great to have a BG sound but usually people don't notice it cause they're so focused on playing but it would be better to have BG sound so you can play with the music's mood
becka is offline   Reply With Quote
Old 04-26-2012, 06:25 PM   #22 (permalink)
Registered Member
 
Games For Life's Avatar
 
Join Date: Mar 2012
Location: Los Angeles
Posts: 43
Games For Life is on a distinguished road
Send a message via ICQ to Games For Life Send a message via AIM to Games For Life
Default

Quote:
Originally Posted by DaveDexterMusic View Post
Well, I'm biased, because I've composed music for a few games now and it was generally treated as a serious business by the developers; it had to match what they had in mind. Obviously I kept up with reviews and while the music wasn't always mentioned, often it was, in regards to fitting the mood or driving the action. You could play any game and listen to your own music, but it's close to playing the game after hacking and changing the graphics. If the dev has music in, it's probably to enhance some aspect of the gameplay, and that decision should be respected as much as decisions regarding art or gameplay narrative. "Should", of course, is not the same as "will".

But hey, like I said - I'm biased. I don't want you guys to turn off the music, because it might be mine
As a writer myself, I feel you here. However, music does not play that big of a part in mobile games. That comment is based off of what every single person that plays games has said about the importance of music, not so much my opinion.

The majority seems to just not care. It is what it is. Its the masses deciding this collectively. That's just how they see it. However, I always feel like someone can do an amazing job in sound design for a game and have it be effective. Just because most people feel a certain way, doesn't mean there aren't games that are an exception. I personally feel most of the music in game is really soft and bland. I dont get why the popular style of music is so poor, especially when its apparent people dont like it! Maybe time to try something new eh?

People may not care much, but if music and sounds can emotionally help move someone during game play, then mission accomplished for the sound designer.
__________________
Jumpin Puppy
Games For Life is offline   Reply With Quote
Old 04-27-2012, 04:13 AM   #23 (permalink)
Registered Member
 
Games For Life's Avatar
 
Join Date: Mar 2012
Location: Los Angeles
Posts: 43
Games For Life is on a distinguished road
Send a message via ICQ to Games For Life Send a message via AIM to Games For Life
Default

Any examples from games you can point me to? I haven't heard that yet. Would like to though.

Quote:
Originally Posted by Carolie97 View Post
I think it used to be that way but now I'm starting to see the increase in quality of music.
__________________
Jumpin Puppy
Games For Life is offline   Reply With Quote
Old 04-27-2012, 06:59 AM   #24 (permalink)
Registered Member
 
Join Date: Oct 2011
Age: 25
Posts: 169
mer10 is on a distinguished road
Default

Quote:
Originally Posted by Games For Life View Post
Any examples from games you can point me to? I haven't heard that yet. Would like to though.
I wouldn't be surprised for music quality to increase gradually over time. One reason I suspect it isn't as great as one would imagine is the file size. Console games have the luxury to put everything on a disk which has much more capacity compared to an iphone. Considering the over the air limit and how much of a pain it is to update/dl large apps, I'd say it's a factor.

But obviously the bigger factor is how the ROI on music isn't nearly as high as graphics.
mer10 is online now   Reply With Quote
Old 05-07-2012, 08:55 AM   #25 (permalink)
New User
 
Join Date: May 2012
Posts: 2
tajwok is an unknown quantity at this point
Default

I believe that music should be a big part of apps. Usually games have annoying soundtracks and that is why most people prefer to listen to their music! We definitely should look at music seriously!online poker machines
tajwok is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



» Advertisements
» Online Users: 373
10 members and 363 guests
apatsufas, comicool, Creativ, Dalia, dansparrow, LunarMoon, mer10, Murphy, pbart, Tomsky
Most users ever online was 1,387, 04-10-2012 at 04:21 AM.
» Stats
Members: 175,676
Threads: 94,127
Posts: 402,916
Top Poster: BrianSlick (7,990)
Welcome to our newest member, jleannex55
Powered by vBadvanced CMPS v3.1.0

All times are GMT -5. The time now is 07:00 AM.
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0