I'm starting to develop a game where the user is in the center of the scene and everything else happens around him in 3d-space, where movement around will happen according to the accelerometers and compass. Such game experience can be seen in Pandemica or AR Invaders.
I'm not going to use 3D models. 2D models will be enough for this game.
I believe Unity is too heavy for such a game.
What's the correct approach? Is there a good SDK or framework I should consider working with?
I'm starting to develop a game where the user is in the center of the scene and everything else happens around him in 3d-space, where movement around will happen according to the accelerometers and compass. Such game experience can be seen in Pandemica or AR Invaders.
I'm not going to use 3D models. 2D models will be enough for this game.
I believe Unity is too heavy for such a game.
What's the correct approach? Is there a good SDK or framework I should consider working with?
Thanks!
Hi,
you can contact me at the support email of AR Invaders: support@soulbit7.com
i will be happy to help you.
Keep an eye out on the 71 Squared website. The guys there have developed a game called VTM and will be releasing tutorials on how they made it along with the source code soon.
Keep an eye out on the 71 Squared website. The guys there have developed a game called VTM and will be releasing tutorials on how they made it along with the source code soon.
Thanks, that really looks cool!
This game uses 3d models right? Why don't they just use Unity3D?
I'm starting to develop a game where the user is in the center of the scene and everything else happens around him in 3d-space, where movement around will happen according to the accelerometers and compass. Such game experience can be seen in Pandemica or AR Invaders.
I'm not going to use 3D models. 2D models will be enough for this game.
I believe Unity is too heavy for such a game.
What's the correct approach? Is there a good SDK or framework I should consider working with?