I'll draw pig in 10 positions, copy all this "pigs" files with transparent background (.png file) to XCode.
Next i'll create
Array:
Code:
@interface GameClass : UIViewConroller {
UIImageView *ThePigImageView;
NSArray *MyPigArray;
}
@property (nonatomic, retain) UIImageView *ThePigImageView;
@property (nonatomic, retain) NSArray *MyPigArray;
Code:
...
- (void)viewDidLoad {
MyPigArray = [NSArray initWithObjects:[UIImage imageNamed:@"ThePigPos1.png"],[UIImage imageNamed:@"ThePigPos2.png"],[UIImage imageNamed:@"ThePigPos3.png"],[UIImage imageNamed:@"ThePigPos4.png"],[UIImage imageNamed:@"ThePigPos5.png"],[UIImage imageNamed:@"ThePigPos6.png"],[UIImage imageNamed:@"ThePigPos7.png"],[UIImage imageNamed:@"ThePigPos8.png"],[UIImage imageNamed:@"ThePigPos9.png"],[UIImage imageNamed:@"ThePigPos10.png"],nil]; // Array With Images
ThePigImageView.animationImages = MyPigArray; // Set Animation Images
ThePigImageView.animationDuration = 0.1; // Set Animation Time Interval
[ThePigImageView startAnimating]; // Run Animation
}
...
That all.
P.S. If something not understand, comment.