Server/Client using GameKit
I have some basic GameKit communication working sending back and forth packets of data.
Now I need to deal with syncronization. So my idea was to make one device the server and the rest clients. How can I make this determination? Do I have to do this manually? Any suggestions?
Finally what is the easiest way to get a name to represet each device ingame? Is that something passed through a connection or do I have to send over something like [[UIDevice currentDevice] name] manually?
Thanks for your time.
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