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Old 08-16-2011, 02:35 PM   #1 (permalink)
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Question Why do devs bother with virtual goods?

I don't see why devs still bother with virtual goods. A lot of people have been chasing the virtual goods carrot recently, but are they still the best way for small developers to make a game?

The problem with virtual goods is that you need millions of users in order to reach $1M in revenue, especially with free-to-paid conversion rates for most social games being in the single digits and average revenue per user (ARPU) often hovering around $1.

I wrote a in-depth blog post about this (read it here) and would love some feedback. Thanks!
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Old 08-22-2011, 08:56 AM   #2 (permalink)
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Quote:
Originally Posted by TylerBetable View Post
I don't see why devs still bother with virtual goods. A lot of people have been chasing the virtual goods carrot recently, but are they still the best way for small developers to make a game?

The problem with virtual goods is that you need millions of users in order to reach $1M in revenue, especially with free-to-paid conversion rates for most social games being in the single digits and average revenue per user (ARPU) often hovering around $1.

I wrote a in-depth blog post about this (read it here) and would love some feedback. Thanks!
I read an article a couple of days ago about the success of virtual goods. Personally, I think it is a way of improving the value of a customer, therefore allowing more room for customer acquisition costs. I really see this is as being the way forward out of this race to the bottom - $0.99.
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Old 09-04-2011, 10:19 PM   #3 (permalink)
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Quote:
Originally Posted by TylerBetable View Post
I don't see why devs still bother with virtual goods. A lot of people have been chasing the virtual goods carrot recently, but are they still the best way for small developers to make a game?

The problem with virtual goods is that you need millions of users in order to reach $1M in revenue, especially with free-to-paid conversion rates for most social games being in the single digits and average revenue per user (ARPU) often hovering around $1.

I wrote a in-depth blog post about this (read it here) and would love some feedback. Thanks!
Can you resubmit the URL of your blog? Unable to access.
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Old 09-17-2011, 01:11 PM   #4 (permalink)
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Thanks tyler, the link seems to be working now. nice post on virtual goods!
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Old 09-23-2011, 06:15 PM   #5 (permalink)
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Thanks InternetTalk I appreciate it
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