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Old 08-15-2011, 08:22 PM   #1 (permalink)
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Exclamation How to make Graphics????

How do some people have such "cartoonie" or precise graphics. Like in Cut The Rope, how did they make Omn Nom? I cant think of any way to be able to make graphics besides drawing them by hand, what do you do to make graphics? PLEASE HELP!!!!!!
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Old 08-15-2011, 11:45 PM   #2 (permalink)
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Quote:
Originally Posted by appmaker3 View Post
How do some people have such "cartoonie" or precise graphics. Like in Cut The Rope, how did they make Omn Nom?
You need to look at vector drawing programmes.
Flash and illustrator are mainstream examples and in particular you want to learn to use the pen tool.

CreativeTechs Tips: Learn Adobe's Pen Tool with Bézier Dot-to-Dot.

The best thing about vector art is that you can do it as large as you like and then shrink it down.

For iOS you can also get into Opacity which will also give you the results as code making everything faster and snappier.
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Old 08-16-2011, 04:20 AM   #3 (permalink)
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Inkscape is also another vector drawing program and it's free.
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Old 08-16-2011, 09:11 AM   #4 (permalink)
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Thank You for replying. Is this what you use? How did you learn how to use it.
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Old 08-16-2011, 12:07 PM   #5 (permalink)
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Thank You for replying. Is this what you use? How did you learn how to use it.
I use sketchbook pro but I used to use gimp a lot. i don't think a lot of people use sketchbook pro for such graphics, though. gimp is pretty good, although not necessarily for what you wish to do.
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Old 08-16-2011, 02:02 PM   #6 (permalink)
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You can try drawing on paper,then tracing and coloring the scan.
Most of the designers i know use a wacom,which is probably the best option.

But you can always gimp+inkscape.
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Old 08-16-2011, 04:22 PM   #7 (permalink)
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Ok..thank You everyone. I really dont know how to use this stuff....i hate to ask you..but could someone be able to teach me how to do this...PM me please?? I am having alot of trouble
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Old 08-16-2011, 05:28 PM   #8 (permalink)
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Vicki Wenderlich | Free iPhone Art and Artist Tutorials

Got some good tuts for iPhone development :-)
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Old 08-16-2011, 08:46 PM   #9 (permalink)
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Quote:
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Vicki Wenderlich | Free iPhone Art and Artist Tutorials

Got some good tuts for iPhone development :-)
What platform did the lady use in the tutorials?
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Old 08-17-2011, 06:54 AM   #10 (permalink)
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Quote:
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What platform did the lady use in the tutorials?
I believe mostly Illustrator but think there are some different programs used.
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Old 08-17-2011, 09:15 AM   #11 (permalink)
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Quote:
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I believe mostly Illustrator but think there are some different programs used.
Thanks!
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Old 08-30-2011, 02:41 AM   #12 (permalink)
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Important thing, that you need to make all graphics in screen resolution photoshop project. To exclude scaling up and scaling down, that break pixels.
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Old 08-30-2011, 10:24 AM   #13 (permalink)
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Quote:
Originally Posted by appmaker3 View Post
How do some people have such "cartoonie" or precise graphics. Like in Cut The Rope, how did they make Omn Nom? I cant think of any way to be able to make graphics besides drawing them by hand, what do you do to make graphics? PLEASE HELP!!!!!!
Don't overlook the fact that many developers use graphic designers to create their graphics. If you are not artistic and not well-versed in using Photoshop, Illustrator, and related tools, then I'd strongly suggest that you take that route.

There has been a great deal of discussion on this forum on this topic. For example, search the forum for the term 99designs, and you'll find a lot to read.
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Old 08-31-2011, 10:53 PM   #14 (permalink)
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I use the Blender 3D editor for a lot of my graphics. Once you have a texture mapped 3D model, you can then render various views with different sizing/lighting/positioning to get the graphics you need. Learning Blender/3D modelling has a bit of a learning curve, but there are a lot of tutorials out there.

For general pixel whacking, I use Gimp.
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Old 09-03-2011, 09:17 PM   #15 (permalink)
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Quote:
Originally Posted by Ridgewood View Post
I use the Blender 3D editor for a lot of my graphics. Once you have a texture mapped 3D model, you can then render various views with different sizing/lighting/positioning to get the graphics you need. Learning Blender/3D modelling has a bit of a learning curve, but there are a lot of tutorials out there.

For general pixel whacking, I use Gimp.
Check out IceCubes:
App Store - IceCubes

I made the graphics by drawing the characters in InkScape, animating them in Synfig Studio, and creating sprite sheets using Graphics Gale. All of these are free programs. I then made a vertex shader that would move the texture coordinates on a square polygon to animate it in the game.
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Old 09-03-2011, 11:39 PM   #16 (permalink)
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Quote:
Originally Posted by dapis View Post
Don't overlook the fact that many developers use graphic designers to create their graphics. If you are not artistic and not well-versed in using Photoshop, Illustrator, and related tools, then I'd strongly suggest that you take that route.

There has been a great deal of discussion on this forum on this topic. For example, search the forum for the term 99designs, and you'll find a lot to read.
It depends on how ambitious you are with how good you want your graphics to look but right now it isn't too hard to learn the basics of graphics design and create a decent looking game for iOS. I got a budget Wacom tablet and hack away in tools like Gimp, Flash and Illustrator when I have access.
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Old 09-04-2011, 12:18 PM   #17 (permalink)
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Quote:
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It depends on how ambitious you are with how good you want your graphics to look but right now it isn't too hard to learn the basics of graphics design and create a decent looking game for iOS. I got a budget Wacom tablet and hack away in tools like Gimp, Flash and Illustrator when I have access.
Ok! Was it difficult to learn?
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Old 09-06-2011, 03:03 AM   #18 (permalink)
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You just need spend some time for it. Thats all. More time = more experience= more awesomeness to your design.
The question is: Do you have a time?
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Old 09-06-2011, 03:34 AM   #19 (permalink)
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See the application from my signature, Pero the pig

I made everything by myself. For fine works I used illustrator, and for adding effects and other stuff I just imported images from illustrator to photoshop and applied effects

That dude that says that more time is more awesome is 100% right. Use all the time you need to create artwork, don't skip that
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Old 09-06-2011, 09:24 AM   #20 (permalink)
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Quote:
Originally Posted by appmaker3 View Post
Ok! Was it difficult to learn?
I used to draw a lot when I was little but I'm not sure whether that really made a difference in using the tablet as it's really a different experience. With the ability to zoom, use nodes with handles, apply effects and all sorts of other tools they make it really easy for someone who isn't very experienced with a pencil and paper to make pretty nice looking graphics.

It took a bit of time but I'd say I have a pretty good grasp on the basic tools. Still, there are so many tutorials to look into and play around with that I'm still learning new things try out. I particularly found all the YouTube tutorials helpful at the start since I didn't know the names of the tools.

Last edited by psykano; 09-06-2011 at 09:29 AM.
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Old 09-09-2011, 01:24 PM   #21 (permalink)
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Quote:
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You can try drawing on paper,then tracing and coloring the scan.
Most of the designers i know use a wacom,which is probably the best option.

But you can always gimp+inkscape.
Haha, I am using that scanning idea to make my first game!
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