How do some people have such "cartoonie" or precise graphics. Like in Cut The Rope, how did they make Omn Nom? I cant think of any way to be able to make graphics besides drawing them by hand, what do you do to make graphics? PLEASE HELP!!!!!!
Thank You for replying. Is this what you use? How did you learn how to use it.
I use sketchbook pro but I used to use gimp a lot. i don't think a lot of people use sketchbook pro for such graphics, though. gimp is pretty good, although not necessarily for what you wish to do.
Ok..thank You everyone. I really dont know how to use this stuff....i hate to ask you..but could someone be able to teach me how to do this...PM me please?? I am having alot of trouble
How do some people have such "cartoonie" or precise graphics. Like in Cut The Rope, how did they make Omn Nom? I cant think of any way to be able to make graphics besides drawing them by hand, what do you do to make graphics? PLEASE HELP!!!!!!
Don't overlook the fact that many developers use graphic designers to create their graphics. If you are not artistic and not well-versed in using Photoshop, Illustrator, and related tools, then I'd strongly suggest that you take that route.
There has been a great deal of discussion on this forum on this topic. For example, search the forum for the term 99designs, and you'll find a lot to read.
I use the Blender 3D editor for a lot of my graphics. Once you have a texture mapped 3D model, you can then render various views with different sizing/lighting/positioning to get the graphics you need. Learning Blender/3D modelling has a bit of a learning curve, but there are a lot of tutorials out there.
For general pixel whacking, I use Gimp.
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Apps: Exian - Brick out in space
I use the Blender 3D editor for a lot of my graphics. Once you have a texture mapped 3D model, you can then render various views with different sizing/lighting/positioning to get the graphics you need. Learning Blender/3D modelling has a bit of a learning curve, but there are a lot of tutorials out there.
I made the graphics by drawing the characters in InkScape, animating them in Synfig Studio, and creating sprite sheets using Graphics Gale. All of these are free programs. I then made a vertex shader that would move the texture coordinates on a square polygon to animate it in the game.
Don't overlook the fact that many developers use graphic designers to create their graphics. If you are not artistic and not well-versed in using Photoshop, Illustrator, and related tools, then I'd strongly suggest that you take that route.
There has been a great deal of discussion on this forum on this topic. For example, search the forum for the term 99designs, and you'll find a lot to read.
It depends on how ambitious you are with how good you want your graphics to look but right now it isn't too hard to learn the basics of graphics design and create a decent looking game for iOS. I got a budget Wacom tablet and hack away in tools like Gimp, Flash and Illustrator when I have access.
It depends on how ambitious you are with how good you want your graphics to look but right now it isn't too hard to learn the basics of graphics design and create a decent looking game for iOS. I got a budget Wacom tablet and hack away in tools like Gimp, Flash and Illustrator when I have access.
See the application from my signature, Pero the pig
I made everything by myself. For fine works I used illustrator, and for adding effects and other stuff I just imported images from illustrator to photoshop and applied effects
That dude that says that more time is more awesome is 100% right. Use all the time you need to create artwork, don't skip that
I used to draw a lot when I was little but I'm not sure whether that really made a difference in using the tablet as it's really a different experience. With the ability to zoom, use nodes with handles, apply effects and all sorts of other tools they make it really easy for someone who isn't very experienced with a pencil and paper to make pretty nice looking graphics.
It took a bit of time but I'd say I have a pretty good grasp on the basic tools. Still, there are so many tutorials to look into and play around with that I'm still learning new things try out. I particularly found all the YouTube tutorials helpful at the start since I didn't know the names of the tools.