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Old 07-25-2011, 06:43 PM   #1 (permalink)
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Default UIKit vs. Quartz

I'm ready to start on a new game and I'm wondering if I should try out Quartz 2D. I've already done a couple card games simply using UIKit and I'm gonna do a simple UIKit puzzle game (think something like Tetris), but I wonder if it would be worth it to learn Quartz.

I think most of the animation could be done with UIKit but I assume you could do cooler stuff with Quartz but it would take a lot longer (and perhaps be more difficult to debug).

Should I take the plunge or wait until I have something meatier than a puzzle game before jumping to Quartz and risk spending a lot of time developing a game that could be crap because I'm trying a more involved platform?
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Old 07-26-2011, 12:54 AM   #2 (permalink)
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Default

Quote:
Originally Posted by DragonFlyJones View Post
I'm ready to start on a new game and I'm wondering if I should try out Quartz 2D. I've already done a couple card games simply using UIKit and I'm gonna do a simple UIKit puzzle game (think something like Tetris), but I wonder if it would be worth it to learn Quartz.

I think most of the animation could be done with UIKit but I assume you could do cooler stuff with Quartz but it would take a lot longer (and perhaps be more difficult to debug).

Should I take the plunge or wait until I have something meatier than a puzzle game before jumping to Quartz and risk spending a lot of time developing a game that could be crap because I'm trying a more involved platform?
While my game dev experience on the iPhone has been considerably limited, it's my understanding that more versatile than UIKit, especially for drawing. My personal experience however is it's better performance-wise to use OpenGL, either as it exists on the iPhone or using a nice game dev library like Cocos2D.
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