Pod2Collada skinned animation vs Blender?
Hi,
I have developed a skinned animation prototype in Blender of a character for a game. I figured Imgtec's pod format via Collada2POD would be ideal for implementing the model. When I export the animated model out of Blender to .dae then convert it to POD I get a "warning: rescaling the bone weights.". When PVRShaman loads up the model its animated and the vertices are shown but the transformations are completely wrong. I have heard that POD only supports some vertex animation, even with only two bones covering the vertices of the body the transformations remained broken. I have heard people praising POD for working and heard rumour that Blenders .dae converter is incomplete.
Ignoring all the people forking out for Unity how does the community get skinned animations onto the iPhone? Is there a different mesh SDK that is all the rage for the job? Can anyone validate for me that Collada2POD is less likely to be at fault than Blender so I can write off the issue as an excuse to get a new modelling tool to use as an exporter? I know Blender cannot import the .dae file properly but that doesn't prove its exporter is the thing at fault 100%.
Finally there's no mention of any licensing with Imgtec's file format and it scares the life out of me that its not written clear as day on every text document they hand out. Can anyone clarify if its free for commercial use?
As appreciation for reading this I attached a picture of my rather deformed friend fresh from PVRShaman (yes that is a leg at the top). This is day 3 of my grappling with skinned animated models.
Many Thanks,
EnlightenedOne
|