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Old 03-21-2011, 03:47 AM   #1 (permalink)
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Join Date: Mar 2011
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Default Need advice

Hi i'm a beginner at iOS platform i want to ask how hard is it to make a game like this:


VMMRPG : Very Mobile Multi-player Role Playing Game

Each time your device discover a new wireless access point it'll gain 1 ap (Action Point) which can be accumulated.

Each 5 second, an action based on time, date, the security type of the wireless access point and MAC address, will be generated at cost of 1 ap

Action :
Random looting event: Equipments, Gold, Quest items.

Random encounter event: Player can choose between manual or auto battle, if player don't choose within 5 second of the battle notification auto battle will be chosen, player have 5 second per turn to make a decision if not auto battle will take over. Reward of the battle will depend on the encounter difficulty.




Some extra random thing that's poorly written:

Every wireless access point can be reuse after each 22 hour.

Main menu will have a few button:

World map: list of map which player can go, adjacent map will unlock when map is fully explored.
Shop: Buy/Sell Equipment, use item, action house, market place for player.
Mission HQ: Accept quests.
House: Customize your character equipment, fashion, stats, behavior.

Battle system:
aside from attacking normally
Player can mount 4 type of Skill/Action : Offensive, Defensive, Supportive and Items, Player have 4 action slot which they can mount at most 2 action of the same type. ex:O-O-D-S or D-D-S-S or whatever combination.

each turn the battle take will cost 1 ap battle will be suspended and will not resume until you have enough ap.

Skill will be divided to 4 category: Offensive, Defensive, Supportive, Passive. Passive don’t need to be in action slot to have effect.
Skill will be learned when mastering an equipment.
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Old 03-21-2011, 06:51 AM   #2 (permalink)
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Location: Italy
Posts: 4,691
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Default

All depend on your skill, is not so hard but is not so easy.

The problem is that i think that it can't be done, because you can't use private api that allow you to discover wireless networks.

you can do it only using private api (so Apple will reject the app), here a nice library to do it.
Stumbler - iphone-wireless - Stumbler - the Wireless Network Stumbler for the iPhone - Wireless development and research on the iPhone - Google Project Hosting
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