OpenGL calls causes Simulator to crash on Sandy Bridge mcbook
Hi
on the new Sandy Bridge Mcbook pro (2011), the IOS simulator (4.3 Target) will systematically crash when some OpenGL functions are called. Testing for 4.2 works fine though.
Even the default Xcode OpenGL ES project template doesn't work.
I've tried reinstalling XCode 3.2.6,
Xcode 4, and even reinstalled OSX from scratch but without any success.
Anyone has similar pb? could it be a hardware related issue on the new MBP (Sandy Bridge), coz the same code would work perfectly on a 2010 MBP, 2009 iMac, and 2008 mcbook?
So far I've managed to pin down the 'glDrawArrays()' function to be the cause of the crashes. and here is beginning of the error msg i get in the debug:
LVM ERROR: Cannot yet select: 0x5831d10: v4i32 = bit_convert 0x5838350 ORD=129] [ID=69]
0x5838350: v8i16 = X86ISD::PUNPCKLWD 0x58157b8, 0x5832370 [ID=68]
0x58157b8: v8i16 = bit_convert 0x58382c8 [ORD=127] [ID=67]
0x58382c8: v16i8 = X86ISD::PUNPCKLBW 0x58158c8, 0x5838718 [ID=66]
....
..
.
thanks
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