Quote:
Originally Posted by god0fgod
score = level*factor/minutes?
If you need help positioning and saving scores as well I can give you an piece of my code.
|
I was thinking of doing something like that. Using an inverse function is clear since a shorter time means a higher score.
My main concern is that someone who finishes quickly but doesn't get to a high level may get a higher score than someone who gets to a higher level slowly.
I'm currently using this algorithm
levelReached x (levelReached/gameTime)
It seems to be OK, but I just don't know enough to be sure it will work.
Regarding displaying high scores, I was planning on using Game Centre? That does everything for you doesn't it?
Cheers