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Old 02-10-2011, 11:06 AM   #1 (permalink)
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Default These guys created Angry Birds

OK, I don't mean to be Debbie Downer, but I've already seen a couple posts here along the lines of "I've never programmed before, how long before I can write something like Angry Birds". I think people really need to ratchet down their expectations a bit.

Here is the company bio of Rovio, creator of Angry Birds. I'm not saying all of the resources were dedicated full time to that game, but this wasn't done by a guy in his basement while learning how to code for the first time.

Rovio - Company

In January 2005, Relude received its first round of investment from a business angel, and the company changed its name to Rovio Mobile. Rovio transformed into a full-fledged developer and publisher of 2D Java games, and increased its studio headcount to 30. The initial focus was on creating hard-core gamer titles covering genres such as survival horror, strategy and RPG. In September 2005, Rovio launched its first big titles, Darkest Fear and War Diary: Burma, the former instantly gaining critical acclaim for its innovative game design.

In January 2006, Rovio acquired Pixelgene, a Helsinki-based developer of 3D mobile games that was working on projects for Digital Chocolate and Mr.Goodliving. With the ability to create both 2D and 3D games, Rovio branched out into external development services, as well as continuing to develop and publish its own titles. The first outsourced title, Need for Speed Carbon for Electronic Arts was released in October 2006 and was awarded 9/10 by Pocketgamer. The year 2007 saw the release of Burnout (also for EA), SWAT: Elite Troops (Vivendi Universal Games), and Collapse Quest (Real Networks).
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Old 02-11-2011, 08:50 AM   #2 (permalink)
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Default

It's mostly just the younger kids, who don't have income and think that just anyone can turn a buck on the App store. Anyone can make the programming framework of Angry Birds in like 2 weeks (physics, interface, and simple graphics). But the level of polish and production that is Angry Birds could only be done by a team of people (artist, sound design, programming, marketing, etc)

I'm glad someone posted this, I didn't want to be the debbie downer. Not only that why is everyone trying to carbon copy what is popular? Angry Birds has already perfected the physics based ADD infused puzzle type game (and they are one of the few that can support add-ons and updates). How bout people innovate before the App store becomes saturated with so many crappy imitations that no one can find the worthwhile unique games.

Last edited by missing_no; 02-11-2011 at 08:53 AM.
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