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Old 02-05-2011, 05:38 AM   #1 (permalink)
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Cool Constructive criticism needed :)

Hey guys. I'm just now wrapping up what is to be my first iPhone application. I arrived here back in August with hopes of becoming one of you. So in my spare time I have been concocting my own app. Considering how long I have spent making the app, I'm just wondering if I will even benefit financially from it.

What do you guise think:










I really have no idea what to expect from my little creation, I've never had a source of income from a piece of software.
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Old 02-05-2011, 12:47 PM   #2 (permalink)
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Personally, I like it !
I don't know how much money are you expecting to make, but at least I think you learnt a lot of stuff coding it ...

Cheers, and good luck with your app.
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Old 02-05-2011, 02:45 PM   #3 (permalink)
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Personally, I like it !
I don't know how much money are you expecting to make, but at least I think you learnt a lot of stuff coding it ...

Cheers, and good luck with your app.
thanks bro means a lot. I truly have learned a lot in my time here. countless hours spent on searching and watching youtube videos.. I'm just curious how much money people make off of things like this. I guess I would be satisfied no matter what considering I have learned so much doing it
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Old 02-05-2011, 04:27 PM   #4 (permalink)
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thanks bro means a lot. I truly have learned a lot in my time here. countless hours spent on searching and watching youtube videos.. I'm just curious how much money people make off of things like this. I guess I would be satisfied no matter what considering I have learned so much doing it
1$ a day :-)

Maybe more/less.
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Old 02-05-2011, 04:52 PM   #5 (permalink)
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1$ a day :-)

Maybe more/less.
a dollar a day? are you serious??
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Old 02-05-2011, 06:21 PM   #6 (permalink)
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I wouldn't wan to bum you out, but there are thousands of games in the app store, many with professional graphics and very deep gameplay. You'll probably sell a few copies a week, but not more.

That doesn't mean you should stop trying. This kind of demo can lead to a career in iPhone games; employers want to see that you can really program.
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Old 02-05-2011, 06:35 PM   #7 (permalink)
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I wouldn't wan to bum you out, but there are thousands of games in the app store, many with professional graphics and very deep gameplay. You'll probably sell a few copies a week, but not more.

That doesn't mean you should stop trying. This kind of demo can lead to a career in iPhone games; employers want to see that you can really program.
hmm a few copies a week. not sure what to think about that. I guess it really boils down to how I market it. I mean we have all seen apps that are poorly developed rake in some serious money. But yea I agree on making this a part of a sort of "portfolio" for future employers.

thanks for the advice btw. just kind of bummed out that I may not see my app do well :'(

I mean I plan on making a lite version, I'm sure that will boost sales. idk man, idk.

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Old 02-05-2011, 07:11 PM   #8 (permalink)
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Why is there a duck in space?
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Old 02-05-2011, 07:13 PM   #9 (permalink)
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Why is there a duck in space?
i know rite? lol idk its just for entertainment purposes. weird things sell I am told
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Old 02-05-2011, 07:17 PM   #10 (permalink)
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Originally Posted by 1337Skittles View Post
Hey guys. I'm just now wrapping up what is to be my first iPhone application. I arrived here back in August with hopes of becoming one of you. So in my spare time I have been concocting my own app. Considering how long I have spent making the app, I'm just wondering if I will even benefit financially from it.

What do you guise think:

I really have no idea what to expect from my little creation, I've never had a source of income from a piece of software.
I agree with the previous poster -- you probably won't make much.

Assuming the game play is solid and the game is somewhat addictive (it has levels, achievements, etc.) I would change the theme, for sure.

Top view space games don't typically tend to do well. I love them, but a big portion of the market won't even look at it.

So why not leave the game mechanics essentially the same, but change it to a top view shooter on something more popular? Heck, if you made it a zombie attack game, you would at least get risidual sales from people searching for the umpteen million zombie games out there.

That was just an example. Think it through in your head and look at the top 100 games and see what you see.
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Old 02-05-2011, 07:30 PM   #11 (permalink)
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I agree with the previous poster -- you probably won't make much.

Assuming the game play is solid and the game is somewhat addictive (it has levels, achievements, etc.) I would change the theme, for sure.

Top view space games don't typically tend to do well. I love them, but a big portion of the market won't even look at it.

So why not leave the game mechanics essentially the same, but change it to a top view shooter on something more popular? Heck, if you made it a zombie attack game, you would at least get risidual sales from people searching for the umpteen million zombie games out there.

That was just an example. Think it through in your head and look at the top 100 games and see what you see.
Hmm I see, at least from all of this I have a sort of game engine to make more intuitive apps from in a short amount of time. Idk if zombies are my kind of thing but I think I can crank out some more decent apps using the same mechanics as this one.

thanks for giving me something to think about
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Old 02-05-2011, 07:35 PM   #12 (permalink)
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"Zombies in Space" dude. Just did a search and nothing.

Just change the duck to zombies and you are a millionaire!
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Old 02-05-2011, 07:45 PM   #13 (permalink)
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"Zombies in Space" dude. Just did a search and nothing.

Just change the duck to zombies and you are a millionaire!
having thought about it for a whole 20 minutes I am seriously now considering making a zombie app. something similar to iDracula. Never really thought about using the mechanics and code of one game towards the development of another but now that I have thought about it, it's going to be much easier than starting from scratch like I did this game. THANKS GUISE FOR THE INSPIRATION
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Old 02-06-2011, 04:29 AM   #14 (permalink)
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just based on the Art direction I wouldn't personally buy it, but if this was a one man effort I'd say it's not too bad. But when you look at the quality of stuff on the app store it's hard to take attention away from amazing games like hook champs, and angry birds. I'm just now thinking about this stuff too since I'm porting my games from Flash Actionscript. I think a really solid unique art direction goes the longest of ways, cause that's what people have to go on, a nice icon and screenshots make or break it IMO.

Of course if you release a lite version too, gameplay can triumph! Congrats on getting the first one out though
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Old 02-06-2011, 01:31 PM   #15 (permalink)
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They aren't joking. App development for profit is HARD. I was naive when I started out too. I made < $1 a day off of my 3D game afterwing, Afterwing 3D for iPhone, iPod touch, and iPad on the iTunes App Store.

You gotta be really unique, a really good programmer, or really lucky to sell alot of apps. But keep at it. I started coding when I was 14. It's been 13 years and I don't regret a second of it.
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Old 02-06-2011, 03:41 PM   #16 (permalink)
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you think I might make more money by making it free then load it up with iAds? I'm just going to experiment until I find what works best. some income is better than none.
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Old 02-07-2011, 03:02 PM   #17 (permalink)
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Quote:
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you think I might make more money by making it free then load it up with iAds? I'm just going to experiment until I find what works best. some income is better than none.
By making you App free you can no doubt get at least 10x-100x the downloads

But with iAds you lose some integrety (IMO) and you have to bank on the fact that people will click the iAds so you can get any money at all. This means they have to be connetced to internet, or 3g as they play your game and be interested enough in the ad to click on it.

lotta ifs there...
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Old 02-10-2011, 08:19 AM   #18 (permalink)
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I think you need to go all out with the art, like others have said, or purposely make it completely spartan/retro. Look at The Impossible Game. There's a programmer who realized his artistic limitations and still produced a sweet game. Though not an iPhone game, check out Binary Zoo's Duo. Again, simple shapes, fun game play.

http://www.youtube.com/watch?v=nf760EDap60

If you want to produce something like Angry Birds or Fruit Ninja, you're going to need a very talented and likely expensive team.

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