By the way, I was also experimenting with the procedural sphere with texture using
this sphere tutorial along with
this texture tutorial. I attached an image to show the problem though it is almost the same as my problem above.
I am thinking that the problem might lie in this code:
Code:
glTexCoordPointer(3, GL_FLOAT, 0, sphereTriangleStripVertices);
but I have had no success in fixing it.
Please help as I am trying to study which sphere rendering would be best for my app.
Thank you in advance!