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Old 11-20-2008, 05:05 PM   #1 (permalink)
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Default Quartz or OpenGL ES

I am wanting to port over a game I wrote a long time ago. Visually, it is like a cross between chess and Othello. Board pieces and the board will be images.

I am looking for a direction to try:

1) Quartz with each piece being a UIImageView (this may be way too slow)
2) Quartz with one UIView and drawing images into the view
3) OpenGL ES (2D only)

I would like to have the pieces animated (when they move from one space to another).

I did some Direct3D stuff a long time ago.
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Old 11-20-2008, 05:10 PM   #2 (permalink)
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Sounds pretty basic, I would use option 1. If I were to make a board game or something didn't didn't have a ton of animation i would stick with Quartz because to me it's easier. Check out my game(sig) that was done in quartz so if that can handle it your game should be fine. :-)
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Old 11-21-2008, 01:27 AM   #3 (permalink)
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Option 1, all the way. It's plenty fast.
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Old 11-21-2008, 09:22 AM   #4 (permalink)
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Quote:
Originally Posted by detz View Post
Sounds pretty basic, I would use option 1. If I were to make a board game or something didn't didn't have a ton of animation i would stick with Quartz because to me it's easier. Check out my game(sig) that was done in quartz so if that can handle it your game should be fine. :-)
detz, Thanks for the feedback. Did you use UIImageViews for your sprites in your game? The touches example is a good reference.

The reason I am concerned is that I created a calendar type control using UIButtons, but it takes a long time (relatively speaking) to create the view.
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Old 11-22-2008, 11:21 AM   #5 (permalink)
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Option 1 is by far the easiest and for your purposes will be plenty fast. So far all of our games have used this approach. Works fine, plenty fast.

-Keith
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