I am wanting to port over a game I wrote a long time ago. Visually, it is like a cross between chess and Othello. Board pieces and the board will be images.
I am looking for a direction to try:
1) Quartz with each piece being a UIImageView (this may be way too slow)
2) Quartz with one UIView and drawing images into the view
3) OpenGL ES (2D only)
I would like to have the pieces animated (when they move from one space to another).
Sounds pretty basic, I would use option 1. If I were to make a board game or something didn't didn't have a ton of animation i would stick with Quartz because to me it's easier. Check out my game(sig) that was done in quartz so if that can handle it your game should be fine. :-)
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Sounds pretty basic, I would use option 1. If I were to make a board game or something didn't didn't have a ton of animation i would stick with Quartz because to me it's easier. Check out my game(sig) that was done in quartz so if that can handle it your game should be fine. :-)
detz, Thanks for the feedback. Did you use UIImageViews for your sprites in your game? The touches example is a good reference.
The reason I am concerned is that I created a calendar type control using UIButtons, but it takes a long time (relatively speaking) to create the view.