Home News Forum Social Networking Support Us Advertise

Spanish Lesson 1 ($1.99)

aWake!Gently ($1.99)

The Bird & The Snail - Knock Knock - Deluxe ($4.99)

Match-It Trains ($0.99)

Tangled ($0.99)

iFlatter ($0.99)

The 15 puzzle ($0.99)

Tap Forms Database ($8.99)

Higher or Lower Card Game (Hi Lo) ($0.99)

Red Pixel ($0.99)

Time-Shift Radio ($0.99)

Want your application advertised here? Only $10/week!

Go Back   iPhone Dev SDK Forum > iPhone SDK Development Forums > iPhone SDK Game Development

Reply
 
LinkBack Thread Tools Display Modes
Old 11-20-2008, 04:05 PM   #1 (permalink)
Member
 
Join Date: Sep 2008
Posts: 49
Rep Power: 0
BenLevy3 is on a distinguished road
Default Quartz or OpenGL ES

I am wanting to port over a game I wrote a long time ago. Visually, it is like a cross between chess and Othello. Board pieces and the board will be images.

I am looking for a direction to try:

1) Quartz with each piece being a UIImageView (this may be way too slow)
2) Quartz with one UIView and drawing images into the view
3) OpenGL ES (2D only)

I would like to have the pieces animated (when they move from one space to another).

I did some Direct3D stuff a long time ago.
BenLevy3 is offline   Reply With Quote
Old 11-20-2008, 04:10 PM   #2 (permalink)
Senior Member
 
Join Date: Aug 2008
Posts: 394
Rep Power: 1
detz is on a distinguished road
Default

Sounds pretty basic, I would use option 1. If I were to make a board game or something didn't didn't have a ton of animation i would stick with Quartz because to me it's easier. Check out my game(sig) that was done in quartz so if that can handle it your game should be fine. :-)
__________________
Super Pig
iOwn - Inventory anything and everything.
detz is offline   Reply With Quote
Old 11-21-2008, 12:27 AM   #3 (permalink)
Senior Member
 
Join Date: Apr 2008
Posts: 283
Rep Power: 0
Delirium is an unknown quantity at this point
Default

Option 1, all the way. It's plenty fast.
Delirium is offline   Reply With Quote
Old 11-21-2008, 08:22 AM   #4 (permalink)
Member
 
Join Date: Sep 2008
Posts: 49
Rep Power: 0
BenLevy3 is on a distinguished road
Default

Quote:
Originally Posted by detz View Post
Sounds pretty basic, I would use option 1. If I were to make a board game or something didn't didn't have a ton of animation i would stick with Quartz because to me it's easier. Check out my game(sig) that was done in quartz so if that can handle it your game should be fine. :-)
detz, Thanks for the feedback. Did you use UIImageViews for your sprites in your game? The touches example is a good reference.

The reason I am concerned is that I created a calendar type control using UIButtons, but it takes a long time (relatively speaking) to create the view.
BenLevy3 is offline   Reply With Quote
Old 11-22-2008, 10:21 AM   #5 (permalink)
Member
 
Join Date: Aug 2008
Location: Washington, DC
Posts: 85
Rep Power: 1
kshep is on a distinguished road
Default

Option 1 is by far the easiest and for your purposes will be plenty fast. So far all of our games have used this approach. Works fine, plenty fast.

-Keith
__________________
Imangi Studios, LLC creator of Little Red Sled, Imangi, and Imangi Word Squares
kshep is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


» Advertisements


» Online Users: 171
15 members and 156 guests
aki, Alexman, atsd, BostonMerlin, bret, dejuan, GauravJain, Gimples, lepetitapps, Neverever, P-atr1k, Raphy, Sekharbethalam, Slecorne, _mubashir
Most users ever online was 779, 05-11-2009 at 09:55 AM.
» Stats
Members: 8,174
Threads: 20,132
Posts: 89,979
Top Poster: RickMaddy (2,121)
Welcome to our newest member, bret
Powered by vBadvanced CMPS v3.1.0

All times are GMT -5. The time now is 04:19 AM.
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0