Quote:
Originally Posted by Ed Welch
You won't get an iDevice to render one million vertices. The limit for MBX devices (i.e. iPhone 3G) is around 10,000 polygons for a reasonable frame rate.
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Well, I am not going to render million vertices, I just need a way to index large vertexbuffer (larger than 65 536 vertices, becouse that's what ushort allows). Having a large index buffer doesn't mean I am going to be rendering it all at once. Of course I use all kind of space partitioning and LOD techniques.