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Old 12-07-2010, 03:41 AM   #1 (permalink)
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Default Converting an old DOS game to an Iphone game

Hi all,

I used to play a very simple but very addictive DOS game. It only had about 10 screens and a .dat file with a database of information. I'm wondering how hard it is to convert it over to an Iphone app and update the images and give it a bit of a makeover to make it fresh.

I look forward to hearing your responses.
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Old 12-09-2010, 06:32 PM   #2 (permalink)
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Quote:
Originally Posted by sainsw80 View Post
Hi all,

I used to play a very simple but very addictive DOS game. It only had about 10 screens and a .dat file with a database of information. I'm wondering how hard it is to convert it over to an Iphone app and update the images and give it a bit of a makeover to make it fresh.

I look forward to hearing your responses.
What did the game do? Screens should be fine but it would be the game logic
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Old 02-17-2011, 01:43 AM   #3 (permalink)
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Quote:
Originally Posted by sainsw80 View Post
Hi all,

I used to play a very simple but very addictive DOS game. It only had about 10 screens and a .dat file with a database of information. I'm wondering how hard it is to convert it over to an Iphone app and update the images and give it a bit of a makeover to make it fresh.

I look forward to hearing your responses.
It really depends on how complex the game is and your coding aptitude. If you can flow out the game's logic on paper relatively easily then it shouldn't be too difficulty.

If you need the data from the .dat file, if the .dat file isn't compressed or encrypted then reverse engineering it to get it's structure won't be very difficult.

If you want to do it yourself then you're probably going to know whether you can do it or not. If you want someone else to do it then you'll have to give some more info.
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Old 02-17-2011, 02:15 AM   #4 (permalink)
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Can't see any problems.

You can even parse the .dat file.

I've ported from Turbo C, Pascal, and Visual Basic.

I've even attempt porting things I made for my old Apple ][ written in 6502

machine code.

The only problem is the interface.

You need to decide on the best method of interaction.
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