Hi, i've a question about
UIImagePickerController class reference, in photo-camera mode.
I'm developing an OpenGl game. I should add to game photo-camera features:
game should open a window (say for example 200x200 pixels, in the middle of screen), that display in real time a preview of photo-camera IN FRONT OF GL VIEWPORT. So photo-camera preview must be in a window of 200x200 in front of our Gl viewport that display game.
I've some questions:
- main problem is that i've difficult to open UIImagePickerController window in front of our Gl viewport (normally UIImagePickerController window covers all iPhone screen);
- which is the better way to capture an image buffer periodically to perform some operations, like face detection (we have library to perform this on a bitmap image) ?
- iPhone can reject such approach? It's possible to have this approach with camera (camera preview window that partially overlap an openGl viewport) ?
- at the end, it's possible to avoid visualization of camera shutter? I'd like to initialize camera without opening sound and shutter visualization.
This is a link of a screenshot:
http://www.powerwolf.it/temp/UIImage...Controller.jpg