Hi,
I happy to announce that cocos2d, since v0.99.5-beta2, supports Mac as a target platform.
If you are developing an iPhone/iPad game with cocos2d/CocosDenshion, then you can support the Mac platform too with minimal changes.
How to support Mac:
- You need to initialize the Director / OpenGL view in a different way
- You need to support mouse and/or keyboard events instead of touches/accelerometer events
The rest of the source code is the same.
For further info about cocos2d for Mac, please see this post. Thanks.
cocos2d v0.99.5-beta2 released. Added Mac support. | cocos2d for iPhone