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Old 06-22-2010, 07:13 PM   #1 (permalink)
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Default How to implement addimageasync

Can anyone explain how I go about implementing this method in Cocos2D.

I understand that it allows me to load images asynchronously, but I was wondering how to easily add it to the sprite class so i can create new sprites asynchronously. I was also wondering if the simple solution is to add a new method on the layer and copying over all the code from the spritewithfile method and replacing the addimage method with an addimageasync?
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