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Old 03-17-2010, 05:48 AM   #1 (permalink)
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Smile How does work Doodle Jump?

Hi All )))
I need some help )))
I want to understand how work Doodle Jump...Could somebody give me a sample code?...just a simple way...how "player" jump and map will changed if you jump up or move another way ))
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Old 03-17-2010, 08:11 AM   #2 (permalink)
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I have a tutorial series of YouTube where I walk through making a game like PapiJump. YouTube - TheEagle1100's Channel
I don't have doodle jump, but it looks like it's very similar to PapiJump.
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Old 03-17-2010, 11:00 AM   #3 (permalink)
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Thank you for doing that tutorial Eagle11. Looks excellent!
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Old 03-17-2010, 12:00 PM   #4 (permalink)
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Quote:
Originally Posted by davejas69 View Post
Thank you for doing that tutorial Eagle11. Looks excellent!
Thanks, glad you liked it!
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Old 03-17-2010, 07:34 PM   #5 (permalink)
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WOOOOOW !!! )))
thx a lot )))))
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Old 03-17-2010, 10:09 PM   #6 (permalink)
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Hey Eagle 11,
Thank you again, I finished the tutorial.
If you don't mind me asking, I noticed your age.
How did you learn this? Apple's documentation? Books? This site?
I'm coming to this later. I'm 40 and the only programming I had was
a Texas Instruments 994A computer in the early 80s.
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Old 03-18-2010, 07:53 AM   #7 (permalink)
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Quote:
Originally Posted by davejas69 View Post
Hey Eagle 11,
Thank you again, I finished the tutorial.
If you don't mind me asking, I noticed your age.
How did you learn this? Apple's documentation? Books? This site?
I'm coming to this later. I'm 40 and the only programming I had was
a Texas Instruments 994A computer in the early 80s.
All of the above. I learned most of the basics from "Beginning iPhone Programming". After reading that, every time I find a problem that I can't solve, I go looking on the internet for the solution. Thankfully if I can't find an answer from google, there are lots of people here that are willing to help!
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Old 03-18-2010, 09:24 AM   #8 (permalink)
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Quote:
Originally Posted by Eagle11 View Post
All of the above. I learned most of the basics from "Beginning iPhone Programming". After reading that, every time I find a problem that I can't solve, I go looking on the internet for the solution. Thankfully if I can't find an answer from google, there are lots of people here that are willing to help!
Hello, Download my free game FruityQuiz in which you can learn 5 different languages. If you need a source code for that game then mail me on my mail address which is there on the top of the splash screen. Enjoy
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Old 03-18-2010, 01:21 PM   #9 (permalink)
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Hi Eagle 11,
I tried commenting on your Youtube page and comment is not showing up.
Basically, the link to the zip file defaults to FileDen.com | Free file hosting and online storage' s
home page each time I've attempted it.
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Old 03-18-2010, 02:46 PM   #10 (permalink)
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huh... that's weird... I'll see if I can fix that.
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Old 11-19-2010, 11:37 AM   #11 (permalink)
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Hi Eagle11,
I'm a newbie into apps/games and your tutorials are really helpful. Thank you!!

I have a question regarding collision of ball and platforms.
Say I used any other shaped object (instead of a ball), and use CGRectIntersects, touches method still works as per uiimageview, not
the exact object's shape.

Is there a workaround for this, where we can actually have collisions done based on the exact shape of the object?

Thanks in advance

On a different note, are you planning on posting more tutorials soon?
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Old 11-21-2010, 02:01 PM   #12 (permalink)
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Quote:
Originally Posted by sravanth View Post
Hi Eagle11,
I'm a newbie into apps/games and your tutorials are really helpful. Thank you!!

I have a question regarding collision of ball and platforms.
Say I used any other shaped object (instead of a ball), and use CGRectIntersects, touches method still works as per uiimageview, not
the exact object's shape.

Is there a workaround for this, where we can actually have collisions done based on the exact shape of the object?

Thanks in advance

On a different note, are you planning on posting more tutorials soon?
There are ways to do collision detection based on the actual shape of the object. Most of the methods for doing that are pretty complex though. One thing that is pretty easy that produces a little bit better results is to create another CGRect that is closer to the size of the actual object inside your UIImageView, and test based on the position of that rect.

You can find a bunch of articles about collision detection here - GameDev.net -- Game Programming
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Old 01-08-2012, 09:32 PM   #13 (permalink)
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so sad i cant view the video
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