Quote:
Originally Posted by jackit
Is this possible? I'm not sure if objects in an openGL space can act as buttons....
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It can be done, but you'll need to implement the button logic yourself. Attach some code to recieve touches to the touchesBegan, etc. events so that you can get the touch position in screen co-ordinates. You'll then need to project this position into screen space to determine which button(s) it contacts.