Advertise Mobile SDKs Books Events Forum News Social Networking Support Us
Follow @iphonedevsdk on Twitter

Interface 2, Advanced iOS
Mockup & Code Gen
($9.99)

Make your own iPhone apps
and run them live!
(free)

Pic Frame Dynamo: Photo Editing
($0.99)

Abiliator
($1.99)

Want your application or service advertised on iPhone Dev SDK?

Go Back   iPhone Dev SDK Forum > iPhone SDK Development Forums > iPhone SDK Game Development

Reply
 
LinkBack Thread Tools Display Modes
Old 02-18-2010, 07:47 AM   #1 (permalink)
Banned
 
Join Date: Dec 2009
Posts: 61
iPhoneDevelopment is on a distinguished road
Default Feedback wanted on my first game :)

Hi everyone,

I have recently completed my first iPhone game (with help from Smasher ), and would like some feedback on how to improve it and make it more fun! A video trailer has been posted at this link: Demo of my first iPhone game, Jump! on Vimeo

Please check it out and respond with feedback!

Thanks

Cam

UPDATE: I have changed the video to add that catchy music

Last edited by iPhoneDevelopment; 02-20-2010 at 04:00 AM.
iPhoneDevelopment is offline   Reply With Quote
Old 02-19-2010, 03:06 AM   #2 (permalink)
Elegance is Infinite
iPhone Dev SDK Supporter
 
TapTouchClick's Avatar
 
Join Date: Jan 2010
Location: Bay Area, CA
Posts: 677
TapTouchClick is on a distinguished road
Send a message via AIM to TapTouchClick Send a message via Skype™ to TapTouchClick
Default

Honest Feedback:

It needs to be a little faster paced, and I would say needs some catchy, on the verge of annoying music.

Great work!

HTH
__________________
Our website
TapTouchClick is offline   Reply With Quote
Old 02-19-2010, 05:07 AM   #3 (permalink)
Banned
 
Join Date: Dec 2009
Posts: 61
iPhoneDevelopment is on a distinguished road
Default

Thanks, exactly the type of comment I was looking for. I have increase the speed, and tried to add a catchy piece of background music with this code:
Code:
	AVAudioPlayer *musicPlayer;
	NSString *backgroundLoopPath = [[NSBundle mainBundle] pathForResource:@"Background" ofType:@"wav"];
	musicPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:backgroundLoopPath] error:nil];
	musicPlayer.delegate = self;
	[musicPlayer prepareToPlay];
	[musicPlayer play];
	musicPlayer.numberOfLoops = -1;
When I attempt to build and run, however, I get a really strange error:
Code:
".objc_class_name_AVAudioPlayer", referenced from:
literal-pointer@__OBJC@__cls_refs@AVAudioPlayer in JumpViewController.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
Does anyone know how to fix it??

Thanks

Cam
iPhoneDevelopment is offline   Reply With Quote
Old 02-19-2010, 05:26 AM   #4 (permalink)
Obj-C Learner
 
Join Date: Apr 2009
Location: Manchester, UK
Posts: 1,030
ZunePod is on a distinguished road
Send a message via MSN to ZunePod Send a message via Yahoo to ZunePod
Default

Did you add the framework?
ZunePod is offline   Reply With Quote
Old 02-19-2010, 07:59 AM   #5 (permalink)
Banned
 
Join Date: Dec 2009
Posts: 61
iPhoneDevelopment is on a distinguished road
Default

Yep... but it was for OS2.0 :S, I've updated it now (is there an easy way to add frameworks other than find them in your computer and then drag and drop??).
Thanks
Cam
iPhoneDevelopment is offline   Reply With Quote
Old 02-19-2010, 12:53 PM   #6 (permalink)
Registered Member
 
Join Date: Aug 2008
Posts: 108
JoshuaCaputo is on a distinguished road
Default Hello.

Hi,

I like what you have so far.

I am working on a similar application... I'm a little further in development, though.

I was wondering if you wanted to come together on a collaboration or something. I definitely like you design's feel more and I think together we could have something great.

AIM: JoshuaCaputo
EMAIL: JoshuaCaputo

Let me know if you want to. Or just want to see what I have got so far.
JoshuaCaputo is offline   Reply With Quote
Old 02-19-2010, 03:13 PM   #7 (permalink)
Registered Member
 
Join Date: Oct 2009
Posts: 70
firebug is on a distinguished road
Default

looks good for your first game although it kinda seems like a rip of Avalanche - Free Action Game from AddictingGames!
firebug is offline   Reply With Quote
Old 02-19-2010, 06:36 PM   #8 (permalink)
iPhone SDK learner
 
Join Date: Feb 2010
Location: Illinois, USA
Posts: 421
Batman is on a distinguished road
Default

Quote:
Originally Posted by firebug View Post
looks good for your first game although it kinda seems like a rip of Avalanche - Free Action Game from AddictingGames!
bad post

Last edited by Batman; 02-19-2010 at 10:26 PM. Reason: yeah Kalimba your right. my bad
Batman is offline   Reply With Quote
Old 02-19-2010, 09:03 PM   #9 (permalink)
Pro. Game Developer
iPhone Dev SDK Supporter
 
Join Date: Feb 2009
Location: żLa Islas Hermosas?
Posts: 2,176
Kalimba is on a distinguished road
Default

Quote:
Originally Posted by Batman View Post
yeah exactly what i was thinking. and not trying to be mean, but didn't smasher kinda make the whole game? i saw that thread and it seems like smasher gave you the code for everything.
EDIT: Nevermind, I think I read this in a different context...
__________________
~~ Word Flurry ~~ App Store / Website / Facebook

Last edited by Kalimba; 02-20-2010 at 11:11 AM.
Kalimba is offline   Reply With Quote
Old 02-20-2010, 03:51 AM   #10 (permalink)
Banned
 
Join Date: Dec 2009
Posts: 61
iPhoneDevelopment is on a distinguished road
Default

Thanks for everyone's feedback,

Quote:
looks good for your first game although it kinda seems like a rip of Avalanche - Free Action Game from AddictingGames!
Avalanche was my inspiration, but I feel as though I have changed the gameplay enough to warrant Jump being a game in it's own right. If you feel it is too similar, I would appreciate any advice on how to make it more original (that being the topic of this thread) .

Quote:
yeah exactly what i was thinking. and not trying to be mean, but didn't smasher kinda make the whole game? i saw that thread and it seems like smasher gave you the code for everything.
Sean have been an invaluable source of advice for me, and I truly appreciate all the help that he has given. This project was mainly a learning process, and one that I couldn't have achieved without him. I forgot to click on the credits button in the video (which has now been updated to show it), but if I had done it would have shown Sean's name and a link to his game.

Cam
iPhoneDevelopment is offline   Reply With Quote
Old 02-20-2010, 09:01 AM   #11 (permalink)
Nuisance Developer
 
Join Date: Jul 2009
Location: Italy
Posts: 4,691
dany_dev is on a distinguished road
Default

1) add some objects that can speed up the game (and maybe double points) and doing other things that now i not know (just to give more fun to player)
2) consider the idea to add more than 1 life. (and then an object that gave 1 life)

good work.
__________________
dany_dev is offline   Reply With Quote
Old 02-20-2010, 09:16 AM   #12 (permalink)
Banned
 
Join Date: Dec 2009
Posts: 61
iPhoneDevelopment is on a distinguished road
Default

Awesome ideas!! Thanks
iPhoneDevelopment is offline   Reply With Quote
Old 02-20-2010, 12:25 PM   #13 (permalink)
Registered Member
 
Join Date: Feb 2010
Posts: 40
bbc z is on a distinguished road
Default

IMHO

I'd get rid of the label that points to the ads at the top.

I think that the UIAlertView you display is too wordy. Try to shorten the instructions to the bare essentials. When I saw it I was like "tl dr;".

I think the user needs a little more feedback about how far off the screen that can go before they die.. It looks like yer doing a bounds calculation and when one micropixel goes below the line you die.. but it just looks weird.. You could cheese out by putting like a water/fire image at the bottom. How about changing his colour when you are close to dying? Some kind of visual feedback.

I'd like to see more variety in the actual game. It seems like I could just keep tapping up and win your game forever. Maybe the blocks are too big. I also noticed that you could jump onto a block that fell faster than the jumper falls (ie, a 'miracle jump' where your character landed on a block that the user probably wasn't trying to jump to).. Maybe you should only be able to jump onto blocks that already exist at the time of jumping?


What I like:

I like your little character guy.. maybe I'm a sucker for googlyeyed shapes.. you may want to add more animations for him during the game.

I like your intro menu.

I like your cheesy game music :-)

Enjoy!
bbc z is offline   Reply With Quote
Old 02-21-2010, 11:32 AM   #14 (permalink)
Banned
 
Join Date: Dec 2009
Posts: 61
iPhoneDevelopment is on a distinguished road
Default

What I have added:
-A couple of power-ups (such as double score).
-Spikes at the bottom of the screen which slide up and down.
-As you get higher, the blocks slowly become smaller.

What I am thinking about adding:
-The ability to unlock new characters?

Cam
iPhoneDevelopment is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



» Advertisements
» Online Users: 397
8 members and 389 guests
13dario13, iOS.Lover, JackReidy, jeroenkeij, Leslie80, Wikiboo, Yosh_K
Most users ever online was 1,387, 04-10-2012 at 04:21 AM.
» Stats
Members: 175,671
Threads: 94,121
Posts: 402,903
Top Poster: BrianSlick (7,990)
Welcome to our newest member, JackReidy
Powered by vBadvanced CMPS v3.1.0

All times are GMT -5. The time now is 04:44 AM.
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0