I have recently completed my first iPhone game (with help from Smasher ), and would like some feedback on how to improve it and make it more fun! A video trailer has been posted at this link: Demo of my first iPhone game, Jump! on Vimeo
Please check it out and respond with feedback!
Thanks
Cam
UPDATE: I have changed the video to add that catchy music
Last edited by iPhoneDevelopment; 02-20-2010 at 04:00 AM.
When I attempt to build and run, however, I get a really strange error:
Code:
".objc_class_name_AVAudioPlayer", referenced from:
literal-pointer@__OBJC@__cls_refs@AVAudioPlayer in JumpViewController.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
Yep... but it was for OS2.0 :S, I've updated it now (is there an easy way to add frameworks other than find them in your computer and then drag and drop??).
Thanks
Cam
I am working on a similar application... I'm a little further in development, though.
I was wondering if you wanted to come together on a collaboration or something. I definitely like you design's feel more and I think together we could have something great.
AIM: JoshuaCaputo
EMAIL: JoshuaCaputo
Let me know if you want to. Or just want to see what I have got so far.
yeah exactly what i was thinking. and not trying to be mean, but didn't smasher kinda make the whole game? i saw that thread and it seems like smasher gave you the code for everything.
EDIT: Nevermind, I think I read this in a different context...
looks good for your first game although it kinda seems like a rip of Avalanche - Free Action Game from AddictingGames!
Avalanche was my inspiration, but I feel as though I have changed the gameplay enough to warrant Jump being a game in it's own right. If you feel it is too similar, I would appreciate any advice on how to make it more original (that being the topic of this thread) .
Quote:
yeah exactly what i was thinking. and not trying to be mean, but didn't smasher kinda make the whole game? i saw that thread and it seems like smasher gave you the code for everything.
Sean have been an invaluable source of advice for me, and I truly appreciate all the help that he has given. This project was mainly a learning process, and one that I couldn't have achieved without him. I forgot to click on the credits button in the video (which has now been updated to show it), but if I had done it would have shown Sean's name and a link to his game.
1) add some objects that can speed up the game (and maybe double points) and doing other things that now i not know (just to give more fun to player)
2) consider the idea to add more than 1 life. (and then an object that gave 1 life)
I'd get rid of the label that points to the ads at the top.
I think that the UIAlertView you display is too wordy. Try to shorten the instructions to the bare essentials. When I saw it I was like "tl dr;".
I think the user needs a little more feedback about how far off the screen that can go before they die.. It looks like yer doing a bounds calculation and when one micropixel goes below the line you die.. but it just looks weird.. You could cheese out by putting like a water/fire image at the bottom. How about changing his colour when you are close to dying? Some kind of visual feedback.
I'd like to see more variety in the actual game. It seems like I could just keep tapping up and win your game forever. Maybe the blocks are too big. I also noticed that you could jump onto a block that fell faster than the jumper falls (ie, a 'miracle jump' where your character landed on a block that the user probably wasn't trying to jump to).. Maybe you should only be able to jump onto blocks that already exist at the time of jumping?
What I like:
I like your little character guy.. maybe I'm a sucker for googlyeyed shapes.. you may want to add more animations for him during the game.
What I have added:
-A couple of power-ups (such as double score).
-Spikes at the bottom of the screen which slide up and down.
-As you get higher, the blocks slowly become smaller.
What I am thinking about adding:
-The ability to unlock new characters?