Hello,
Honestly, I rarely post on forums, as I can usually google search my way to a solution, but I just don't know how to answer this question, or what I'm doing wrong.
When I attempt to draw my images on the screen, the actual images have inverted colors, i.e. 255 = 0, and 0 = 255.
This is my call to:
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
and GL_BLEND enabled and all. The images are just negatives of what they should be. Take a look at the pictures,
Here is what it looks like on the iphone simulator (and device):
http://www.flickr.com/photos/26806198@N03/4354347223/
Here's what the images look like:
http://www.flickr.com/photos/26806198@N03/4354347251/
http://www.flickr.com/photos/26806198@N03/4354347275/
What could be causing this? Please help, I've scoured the internet, with no luck. This is my last hope.
-Paul