Thanks, zunePod and dennisnederlof. The issue turned out to be a lot simpler than that. My iPod's settings for 'Sound Effects' was set to speaker only, not headphones. I use my iPod for playing games more than for playing music so I did not suspect that there could be a setting on the iPod that would allow most games to play their sound effects but that would mute mine.
So my next question is this:-
If I use the AudioServices library and it's the only library that responds to the 'Sound Effects' setting of the iPod, how many people will find that, like me, their iPods / iPhones will play the sounds in all of their games except mine? What's the default setting for Sound Effects? And is there any way in code to override the Sound Settings on the device?
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