Just wondering, I'm sure most of us here mainly specialize in the coding aspect of game development. After I started trying to develop my own game, I realized that there was much more to it than programming.
Recently I'm having a hard time photoshopping and editing images for my own games, and that is even worse for the audio side. More often than not, I will come across sites and think "that icons would be percent for this game" or "that sound would fit into this part of the game". Unfortunately I don't think that it would be right to just take those resources and put it into my game. So here's my question.
Can anyone enlighten me about the legality of taking sounds/images from other places, and also, are there any legal sites which actually provide these resources for commercial use (preferably free of course).
You have to check the licenses upon which such resources are provided - the GOOG is your friend. Depending on your exact use case, I've found freesound.org very useful for audio resources.
I started out in digital art, and over the past ~5 years I've learned to play several instruments. That makes it a bit easier.
However, I'm new to Obj-C, so coding is harder for me.
This. It takes alot longer but you'll always be on the safe side. Download GIMP, its an amazing free photoshop like program. I've used it to make all my games & artwork on my web site (LightSword Software - Home) and for my upcoming iphone game.
If I do use something from the web, I make sure its stated as free for commercial use
The music is a harder thing. I play guitar but i'm a newbie. I'm hoping I can just get my app to integrate with the ipod's music library.
My name is Whitaker Blackall. I noticed you were looking for some music/FX for your game. I'm willing to do music (any kind) for relatively cheap since I'm trying to build my resume.
I currently have sound FX in the iPhone game LitterBug! and music in the Java game "A Most Peculiar Adventure" (A Most Peculiar Adventure). Feel free to check them out to hear my work.
If you're interested in knowing more, email me at wblackall [at] gmail.com
In reply to the original poster, there are places like pixelation where pixel artists hang out (they have a "job offers" section). For 3d stuff there are plenty of places on the Net like 3d studio with various licenses (including commercial). Although it's harder to find models optimized for portable devices. For audio there are free places like sampleswap. Although some samples posted are copyright when they should be public domain (it's at the user's discretion and they can't check them all - but I've found many samples from arcade machines that would not be legal to use).
Yup, the part where "it is much more than programming to making a game" is realized by me too after creating my first game.
Don't underestimate graphics impact on your game. All 3 complements each other IMO, graphics, sounds, gameplay.
I did mine all at 0 cost. Most graphics I did it from scratch using PaintShop Pro v.9. (bought for many years ago). Some textures I just take photos of stuffs in my house and some I took from deviantart.com after their permission.
For sound, also searched the net for 100% royalty free sound clips. (hard to find, because mostly they say is free to use and RF but only for first 100,000 copies.. etc, so you gotta search hard).