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Old 02-12-2010, 02:34 AM   #1 (permalink)
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Default Shadow techniques

Hi,

I've just started on a paper discussing shadowing techniques on mobile platforms, and iPhone in particular. I just wanted to check if people have any experience with shadow mapping and/or shadow volumes on iPhone 3gs. I guess it should be possible, am I right?
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Old 02-12-2010, 02:45 AM   #2 (permalink)
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You will need OpenGL es 2.0 context along with shaders for high quality shadows. The OpenGL 'orange book' has good basic examples of simple shaders for shadowing. You can do it using fixed function but it's a giant pain in the ***
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Old 02-12-2010, 03:50 AM   #3 (permalink)
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Quote:
Originally Posted by mlfarrell View Post
You will need OpenGL es 2.0 context along with shaders for high quality shadows. The OpenGL 'orange book' has good basic examples of simple shaders for shadowing. You can do it using fixed function but it's a giant pain in the ***
Yeah, I know I have to use es 2.0. I'll check into the orange book. thanks!
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