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Old 09-04-2010, 09:43 PM   #26 (permalink)
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Really needs PVRTC texture support. But I also have to add that it would be nice to see a C++ engine at some point. I'm not sure why people feel the need to write them in Obj-C.
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Old 09-26-2010, 07:15 AM   #27 (permalink)
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Quote:
Originally Posted by headkaze View Post
Really needs PVRTC texture support.
Good news: Sparrow now has PVRTC texture support. It's not yet in the public release, but you can already get it via SVN.
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Old 09-26-2010, 08:27 AM   #28 (permalink)
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Sparrow definitely looks interesting, will have a try!
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Old 09-27-2010, 07:38 AM   #29 (permalink)
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Just wondering... Is sparrow thingy supports any bluetooth multiplayer mode ?
Cheers.
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Old 09-27-2010, 09:35 AM   #30 (permalink)
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I second that question.
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Old 09-27-2010, 11:27 AM   #31 (permalink)
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Quote:
Originally Posted by Sakura View Post
Just wondering... does sparrow supports any bluetooth multiplayer mode?
Cheers.
It is purely Objective c, and games are written in xcode so yes it supports ALL objetive c stuff.

You can add OpenFeint, GameCenter, mix native stuff and add extra views over the game scene ([nobbc][self.nativeView addSubview:][/nobbc]), etc...


So to add add bluetooth multiplayer you'd just have to follow a tutorial like this as you would to do it in any other project, iPhone Bluetooth Programming .

(and i have used sparrow myself, but i'm not involved with it's development at all)
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