Animated CALayer not detecting hits.
I have a CALayer loaded with some graphics together composing a sprite which is animated to "fall" down the screen. The user will want to grab the sprite with a touch and drag it somewhere. I can detect hits (via hitTest) when the graphic is at the top of its descent, before it moves too far out of it's initial bounds rect, and when it concludes its descent, i.e., when the animation is over. In between, hitTest refuses to detect touches.
I am frustrated that the framework is behaving this way. Bug? Feature? Anyone have good ideas for a work-around?
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