Hi all!
I am as noob as a noob can be - so be gentle
I am currently trying to use a 3ds object in OpenGL, I converted the 3ds model using Blender - converted the model to a binary file with all the vertices using python. However while trying to use it in the app itself, the object got messed up ( I was using Simon's example
http://web.me.com/smaurice/AppleCode...s__Part_1.html as a starting point).
Any advice on how you guys import 3ds objects into OpenGL will be more than welcome! If anyone can suggest another method and/or another 3d editor - I am all ears
Thanks A LOT!