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Old 08-17-2009, 02:29 AM   #1 (permalink)
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Default Using 3ds models in OpenGLES

Hi all!

I am as noob as a noob can be - so be gentle

I am currently trying to use a 3ds object in OpenGL, I converted the 3ds model using Blender - converted the model to a binary file with all the vertices using python. However while trying to use it in the app itself, the object got messed up ( I was using Simon's example http://web.me.com/smaurice/AppleCode...s__Part_1.html as a starting point).

Any advice on how you guys import 3ds objects into OpenGL will be more than welcome! If anyone can suggest another method and/or another 3d editor - I am all ears

Thanks A LOT!

Last edited by snuffkin; 08-17-2009 at 02:30 AM. Reason: forgot the Simon's example link :)
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Old 08-18-2009, 12:27 AM   #2 (permalink)
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Default can't anyone help?

c'mon guys - throw me a bone
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Old 08-18-2009, 10:46 AM   #3 (permalink)
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Quote:
Originally Posted by snuffkin View Post
c'mon guys - throw me a bone
Let me google that for you
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