 |
 |
|
 |
06-17-2009, 07:47 PM
|
#1 (permalink)
|
|
Registered Member
Join Date: Jun 2009
Posts: 17
|
cpu usage
hello,
i wrote a simple breakout game, but I dont have an iphone yet and the only way to try it is simulator, i think it works fine in it but when i run it in instruments it shows cpu usage at about 50%...
Is is a lot or there is nothing to be worry about?
Last edited by hugo; 06-17-2009 at 07:50 PM.
|
|
|
06-18-2009, 02:21 PM
|
#2 (permalink)
|
|
Senior Member
iPhone Dev SDK Supporter
Join Date: Jul 2008
Location: San Mateo, CA (San Fran)
Posts: 2,449
|
Quote:
Originally Posted by hugo
hello,
i wrote a simple breakout game, but I dont have an iphone yet and the only way to try it is simulator, i think it works fine in it but when i run it in instruments it shows cpu usage at about 50%...
Is is a lot or there is nothing to be worry about?
|
Unfort, yes, there's a lot to be worried about. Almost everything runs slower on the phone, it has less available memory, and some sound/movie types that play in the simulator will not play on the device. There's no way to tell from "50% CPU" whether your game will be OK on the phone or not.
__________________
|
|
|
06-27-2009, 09:48 AM
|
#3 (permalink)
|
|
New Member
Join Date: Jun 2009
Posts: 9
|
How to test the game on the Iphone? I've developed a mini game which uses OpenGL, and I cannot figure out how to install on Iphone or Ipod touch.
Thanks.
|
|
|
06-27-2009, 12:24 PM
|
#4 (permalink)
|
|
Senior Member
iPhone Dev SDK Supporter
Join Date: Jul 2008
Location: San Mateo, CA (San Fran)
Posts: 2,449
|
Quote:
Originally Posted by Ipood
How to test the game on the Iphone? I've developed a mini game which uses OpenGL, and I cannot figure out how to install on Iphone or Ipod touch.
Thanks.
|
You need to pay the $99 developer fee, and use Apple's developer program portal to create certificates. Then you use those certificates to sign your app, allowing your phone to run it. Instructions are on the program portal.
Sign in with your Apple ID - Apple Developer Connection
__________________
|
|
|
06-27-2009, 05:41 PM
|
#5 (permalink)
|
|
New Member
Join Date: Jun 2009
Posts: 9
|
Quote:
Originally Posted by smasher
You need to pay the $99 developer fee, and use Apple's developer program portal to create certificates. Then you use those certificates to sign your app, allowing your phone to run it. Instructions are on the program portal.
Sign in with your Apple ID - Apple Developer Connection
|
Cheers for the help! But i don't want to sell the game on the app store! I am doing this for personal purposes only and fun! Is there any alternative/homebrew way to test the game on real hardware without paying 99$?
Cheers..
|
|
|
06-27-2009, 06:50 PM
|
#6 (permalink)
|
|
Senior Member
iPhone Dev SDK Supporter
Join Date: Jul 2008
Location: San Mateo, CA (San Fran)
Posts: 2,449
|
Quote:
Originally Posted by Ipood
Cheers for the help! But i don't want to sell the game on the app store! I am doing this for personal purposes only and fun! Is there any alternative/homebrew way to test the game on real hardware without paying 99$?
Cheers..
|
Not without jailbreaking. You'll have to find another board to ask about that, most of the devs here don't write jailbreak apps.
__________________
|
|
|
07-03-2009, 09:43 AM
|
#7 (permalink)
|
|
New Member
Join Date: Jun 2009
Posts: 9
|
Quote:
Originally Posted by smasher
Not without jailbreaking. You'll have to find another board to ask about that, most of the devs here don't write jailbreak apps.
|
I am singed on the Apple developement program, but I can get a clue how to get those certifications and signing code.
Can you please explain me briefly how to sgin my device and test my app on it.
Thank you.
|
|
|
07-03-2009, 11:25 AM
|
#8 (permalink)
|
|
Senior Member
iPhone Dev SDK Supporter
Join Date: Jul 2008
Location: San Mateo, CA (San Fran)
Posts: 2,449
|
Quote:
Originally Posted by Ipood
I am singed on the Apple development program, but I can get a clue how to get those certifications and signing code.
Can you please explain me briefly how to sign my device and test my app on it.
Thank you.
|
The instructions are here:
Sign in with your Apple ID - Apple Developer Connection
__________________
|
|
|
07-03-2009, 12:50 PM
|
#9 (permalink)
|
|
Registered Member
Join Date: Jun 2009
Posts: 338
|
Quote:
Originally Posted by Ipood
I am singed on the Apple developement program, but I can get a clue how to get those certifications and signing code.
Can you please explain me briefly how to sgin my device and test my app on it.
Thank you.
|
I just wanted to emphasize that there's no "briefly" about it, you pretty much have to follow the steps in smasher's link EXACTLY. Even the ones that don't make sense, like approving your own requests.
|
|
|
 |
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
» Advertisements |
» Online Users: 490 |
| 61 members and 429 guests |
| alexcrick209, atsd, AXP, bbc z, bensj, BostonMerlin, brianmethod, cakeisalie, cornishGeeza, CunningCat, danny8, davek, dbarrett, dda, deden, DevJustin, Dorald, embedded, ggalante, gonk, harrytheshark, healthyutech, iPhoneDevelopment, IphoneSdk, Jeremy1026, jharrah, kjelleinar, krowczyk, Link, MacSteve85, markbuchanan, MarkC, masc2279, mebarron, naomipunkclan, nibby, Noise, pbcbvba, pieter78, raheel, Sckah, Sesa, SimonK, sjdev, soulless, StefanL, Tambourin, the1nz4ne, treazer, tturk, Type25, virvalid, Vivek Nirkhe, Vonswanko, wassupdoc, winklllll, x2on |
| Most users ever online was 779, 05-11-2009 at 10:55 AM. |
» Stats |
Members: 21,507
Threads: 35,791
Posts: 156,790
Top Poster: smasher (2,449)
|
| Welcome to our newest member, soulless |
|