hello,
i wrote a simple breakout game, but I dont have an iphone yet and the only way to try it is simulator, i think it works fine in it but when i run it in instruments it shows cpu usage at about 50%...
Is is a lot or there is nothing to be worry about?
hello,
i wrote a simple breakout game, but I dont have an iphone yet and the only way to try it is simulator, i think it works fine in it but when i run it in instruments it shows cpu usage at about 50%...
Is is a lot or there is nothing to be worry about?
Unfort, yes, there's a lot to be worried about. Almost everything runs slower on the phone, it has less available memory, and some sound/movie types that play in the simulator will not play on the device. There's no way to tell from "50% CPU" whether your game will be OK on the phone or not.
How to test the game on the Iphone? I've developed a mini game which uses OpenGL, and I cannot figure out how to install on Iphone or Ipod touch.
Thanks.
You need to pay the $99 developer fee, and use Apple's developer program portal to create certificates. Then you use those certificates to sign your app, allowing your phone to run it. Instructions are on the program portal.
You need to pay the $99 developer fee, and use Apple's developer program portal to create certificates. Then you use those certificates to sign your app, allowing your phone to run it. Instructions are on the program portal.
Cheers for the help! But i don't want to sell the game on the app store! I am doing this for personal purposes only and fun! Is there any alternative/homebrew way to test the game on real hardware without paying 99$?
Cheers for the help! But i don't want to sell the game on the app store! I am doing this for personal purposes only and fun! Is there any alternative/homebrew way to test the game on real hardware without paying 99$?
Cheers..
Not without jailbreaking. You'll have to find another board to ask about that, most of the devs here don't write jailbreak apps.
I am singed on the Apple developement program, but I can get a clue how to get those certifications and signing code.
Can you please explain me briefly how to sgin my device and test my app on it.
Thank you.
I just wanted to emphasize that there's no "briefly" about it, you pretty much have to follow the steps in smasher's link EXACTLY. Even the ones that don't make sense, like approving your own requests.