06-04-2009, 04:27 AM
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#1 (permalink)
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Registered Member
Join Date: Mar 2009
Location: Switzerland
Age: 33
Posts: 97
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Cocos2D schedulers
I am writing my persistence classes at the moment in my Cocos2D game.
I wanted to know if Cocos2D has a mechanism to ensure that no scheduler is firing at the moment or is going to fire.
I can use "pause" on the Director, but I didn't see any way ot ensure that the engine is not in the middle of updating the model.
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