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Old 01-27-2009, 03:16 PM   #1 (permalink)
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Default How to organize my 2D game?

Hi

I want to try and make a 2D game for my iPhone. It must have some menues (to start the game, highscore and such) and then the main game screen. The game screen will have some photo as background, and then various sprites on top of that photo, and for each level the photo and sprites changes.

So how would I best attack this?

Should I make a view based application with some UIViewController and use interface builder for the menues, and OpenGL ES for the game screen?

Or make it all in OpenGL ES, both menues and the game screen?

Or make a view based application with some UIViewController and use interface builder for the menues, and code a view with subviews for the game screen and sprites by hand not using OpenGL ES at all?

Best regards
Søren
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Old 01-27-2009, 05:01 PM   #2 (permalink)
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Quote:
Originally Posted by neigaard View Post
Should I make a view based application with some UIViewController and use interface builder for the menues, and OpenGL ES for the game screen?
I would do that one. OpenGL for the performance, regular views for the interface. You probably don't want to re-invent buttons, alerts, lists, and controls in OpenGL.
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Old 02-01-2009, 02:18 AM   #3 (permalink)
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You should look at the cocos2d library for iphone
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